The integrated GPU story follows the same pattern established in the CPU benchmarks: the Ryzen 7 260 carries a meaningfully more capable unit. Its Radeon 780M packs 768 shading units, 48 TMUs, and 32 ROPs — exactly 50% more of each compared to the Radeon 760M in the Ryzen 5 240, which ships with 512 shading units, 32 TMUs, and 16 ROPs. In practical terms, shading units drive raw compute throughput, TMUs handle texture processing speed, and ROPs govern how quickly the GPU can write pixels to the framebuffer. More of all three translates directly into higher frame rates and smoother rendering in graphically demanding scenarios.
Clock speeds are nearly identical at the base — both run at 800 MHz — but the Radeon 780M edges ahead at boost with 2,700 MHz versus 2,600 MHz for the 760M. That 100 MHz boost difference is modest on its own, but combined with the 50% larger shader array, the Ryzen 7 260's GPU can push substantially more work per clock cycle. API support is uniform across both: DirectX 12, OpenGL 4.6, and OpenCL 2.1 ensure identical software compatibility, and both support up to 4 simultaneous displays.
For anyone relying on integrated graphics — whether for light gaming, media work, or multi-monitor productivity without a discrete GPU — the Ryzen 7 260 holds a clear and significant advantage. The Radeon 780M's larger execution engine is not a marginal gain; a 50% increase in shader resources is a structural difference that will show up in any GPU-bound workload.