ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition
Asus ProArt GeForce RTX 5080 OC Edition

ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition Asus ProArt GeForce RTX 5080 OC Edition

Overview

Welcome to our in-depth specification showdown between the ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and the Asus ProArt GeForce RTX 5080 OC Edition. These two high-end graphics cards take very different paths to performance, pitting AMD's cutting-edge RDNA 4.0 architecture against NVIDIA's formidable Blackwell platform. From memory bandwidth and shading units to thermal design and port configurations, there is plenty to unpack in this comparison.

Common Features

  • Both products support Double Precision Floating Point (DPFP).
  • Both cards come with 16GB of VRAM.
  • Both products use a 256-bit memory bus width.
  • ECC memory is supported on both products.
  • Both cards support DirectX 12 Ultimate.
  • Both products support OpenGL version 4.6.
  • Multi-display technology is supported on both products.
  • Ray tracing is supported on both products.
  • 3D support is available on both products.
  • XeSS (XMX) is not available on either product.
  • LHR is not present on either product.
  • RGB lighting is available on both products.
  • Both products include an HDMI output.
  • Both cards feature exactly one HDMI port.
  • Both products use HDMI version 2.1b.
  • Neither product has DVI outputs.
  • Neither product has mini DisplayPort outputs.
  • Both products use PCI Express version 5.
  • Air-water cooling is not available on either product.

Main Differences

  • GPU base clock speed is 1660 MHz on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 2295 MHz on Asus ProArt GeForce RTX 5080 OC Edition.
  • GPU turbo clock is 2970 MHz on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 2700 MHz on Asus ProArt GeForce RTX 5080 OC Edition.
  • Pixel rate is 380.2 GPixel/s on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 302.4 GPixel/s on Asus ProArt GeForce RTX 5080 OC Edition.
  • Floating-point performance is 48.66 TFLOPS on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 58.06 TFLOPS on Asus ProArt GeForce RTX 5080 OC Edition.
  • Texture rate is 760.3 GTexels/s on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 907.2 GTexels/s on Asus ProArt GeForce RTX 5080 OC Edition.
  • GPU memory speed is 2518 MHz on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 1875 MHz on Asus ProArt GeForce RTX 5080 OC Edition.
  • Shading units number 4096 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 10752 on Asus ProArt GeForce RTX 5080 OC Edition.
  • Texture mapping units (TMUs) total 256 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 336 on Asus ProArt GeForce RTX 5080 OC Edition.
  • Render output units (ROPs) number 128 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 112 on Asus ProArt GeForce RTX 5080 OC Edition.
  • Effective memory speed is 20100 MHz on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 30000 MHz on Asus ProArt GeForce RTX 5080 OC Edition.
  • Maximum memory bandwidth is 644 GB/s on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 960 GB/s on Asus ProArt GeForce RTX 5080 OC Edition.
  • GDDR version is GDDR6 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and GDDR7 on Asus ProArt GeForce RTX 5080 OC Edition.
  • OpenCL version is 2.2 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 3 on Asus ProArt GeForce RTX 5080 OC Edition.
  • DLSS support is available on Asus ProArt GeForce RTX 5080 OC Edition but not on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition.
  • The resizable BAR technology is AMD SAM on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and Intel Resizable BAR on Asus ProArt GeForce RTX 5080 OC Edition.
  • DisplayPort outputs total 3 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 2 on Asus ProArt GeForce RTX 5080 OC Edition.
  • A USB-C port is present on Asus ProArt GeForce RTX 5080 OC Edition but not available on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition.
  • GPU architecture is RDNA 4.0 on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and Blackwell on Asus ProArt GeForce RTX 5080 OC Edition.
  • Thermal Design Power (TDP) is 304W on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 360W on Asus ProArt GeForce RTX 5080 OC Edition.
  • Semiconductor size is 4 nm on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 5 nm on Asus ProArt GeForce RTX 5080 OC Edition.
  • Number of transistors is 53900 million on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 45600 million on Asus ProArt GeForce RTX 5080 OC Edition.
  • Width is 298 mm on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 304 mm on Asus ProArt GeForce RTX 5080 OC Edition.
  • Height is 131 mm on ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition and 126 mm on Asus ProArt GeForce RTX 5080 OC Edition.
Specs Comparison
ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition

ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition

Asus ProArt GeForce RTX 5080 OC Edition

Asus ProArt GeForce RTX 5080 OC Edition

Performance:
GPU clock speed 1660 MHz 2295 MHz
GPU turbo 2970 MHz 2700 MHz
pixel rate 380.2 GPixel/s 302.4 GPixel/s
floating-point performance 48.66 TFLOPS 58.06 TFLOPS
texture rate 760.3 GTexels/s 907.2 GTexels/s
GPU memory speed 2518 MHz 1875 MHz
shading units 4096 10752
texture mapping units (TMUs) 256 336
render output units (ROPs) 128 112
Has Double Precision Floating Point (DPFP)

The most striking difference between these two cards lies in their shader architectures. The Asus ProArt RTX 5080 fields a massive 10,752 shading units against the ASRock RX 9070 XT's 4,096 — a 2.6× advantage that directly fuels the RTX 5080's lead in raw compute throughput: 58.06 TFLOPS versus 48.66 TFLOPS. In practice, this means the RTX 5080 handles heavily parallelized workloads — complex shaders, AI-accelerated rendering, and GPU compute tasks — with considerably more headroom. Its higher texture rate (907.2 GTexels/s vs 760.3 GTexels/s) reinforces this, translating to sharper, faster texture processing in detail-rich scenes.

The RX 9070 XT counters in two notable areas. Its GPU turbo clock reaches 2,970 MHz, well above the RTX 5080's 2,700 MHz peak — meaning each individual shader thread on the AMD card runs faster, partially offsetting the unit-count deficit. More tellingly, the RX 9070 XT's 128 ROPs outpace the RTX 5080's 112, giving it a higher pixel fillrate (380.2 GPixel/s vs 302.4 GPixel/s). ROPs govern how quickly a GPU can write finished pixels to the framebuffer, so the RX 9070 XT holds a real edge in high-resolution rasterization scenarios where output bandwidth is the bottleneck. Its faster memory speed (2,518 MHz vs 1,875 MHz) also feeds that output pipeline more efficiently.

On balance, the RTX 5080 holds the broader performance edge — its dominant shader count and TFLOPS advantage matter across the widest range of modern workloads, from gaming to content creation. The RX 9070 XT's superior pixel fillrate and clock speed make it competitive — and potentially ahead — in pure rasterization at high resolutions, but the RTX 5080's compute lead is difficult to overcome once workloads grow complex. Both cards support Double Precision Floating Point, making neither a standout differentiator on that metric alone.

Memory:
effective memory speed 20100 MHz 30000 MHz
maximum memory bandwidth 644 GB/s 960 GB/s
VRAM 16GB 16GB
GDDR version GDDR6 GDDR7
memory bus width 256-bit 256-bit
Supports ECC memory

Both cards carry an identical 16GB VRAM pool over a 256-bit bus, so neither holds an advantage in raw capacity or bus width. Where they diverge sharply is memory generation: the RTX 5080 uses GDDR7, while the RX 9070 XT runs GDDR6. That generational gap is not cosmetic — GDDR7 delivers significantly higher data rates per pin, which is exactly why the RTX 5080's effective memory speed of 30,000 MHz towers over the RX 9070 XT's 20,100 MHz.

That speed difference compounds into a substantial bandwidth gap: 960 GB/s for the RTX 5080 versus 644 GB/s for the RX 9070 XT — roughly a 49% bandwidth advantage. Memory bandwidth is the pipeline that feeds the GPU's shader cores with texture data, frame buffer reads, and geometry information. When that pipeline narrows, high-resolution rendering, large texture sets, and memory-intensive workloads like 4K gaming or GPU-accelerated video processing can stall, waiting on data. The RTX 5080's wider effective bandwidth means it is far less likely to encounter this bottleneck, especially at demanding resolutions or with assets that stress VRAM throughput.

Both cards support ECC memory, which is a noteworthy shared feature for users leveraging these GPUs in professional or compute workloads where data integrity matters. That said, in the memory category overall, the RTX 5080 holds a clear and meaningful advantage — not because it has more VRAM, but because its GDDR7 subsystem delivers substantially greater bandwidth, which directly translates to smoother performance headroom in the most demanding scenarios either card will face.

Features:
DirectX version DirectX 12 Ultimate DirectX 12 Ultimate
OpenGL version 4.6 4.6
OpenCL version 2.2 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR AMD SAM Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4 4

Across the foundational feature set, these two cards are remarkably well-matched. Both support DirectX 12 Ultimate, ray tracing, multi-display output across up to 4 displays, and 3D rendering — meaning neither holds an edge on general compatibility or display versatility. The one compute API difference worth noting is OpenCL: the RTX 5080 supports OpenCL 3 versus the RX 9070 XT's OpenCL 2.2, which could matter in GPU-accelerated professional workflows that specifically target the newer standard, though real-world impact depends heavily on the software in question.

The most consequential differentiator in this group is DLSS support. The RTX 5080 includes it; the RX 9070 XT does not. DLSS (Deep Learning Super Sampling) is Nvidia's AI-driven upscaling technology, and in supported titles it can deliver substantial frame rate gains with minimal perceptible image quality loss — effectively allowing the GPU to render at a lower internal resolution and reconstruct a higher-quality output. For gamers who prioritize frame rate headroom or play at very high resolutions, this is a significant practical advantage for the RTX 5080 that cannot be replicated on the AMD card.

On balance, the RTX 5080 holds a meaningful edge in this category, driven almost entirely by DLSS. The shared ray tracing support, display output parity, and API compatibility mean the RX 9070 XT is not lacking in the fundamentals — but the absence of a comparable upscaling feature (no DLSS, no XeSS) leaves it at a disadvantage in the growing library of titles where such technology directly boosts real-world performance.

Ports:
has an HDMI output
HDMI ports 1 1
HDMI version HDMI 2.1b HDMI 2.1b
DisplayPort outputs 3 2
USB-C ports 0 1
DVI outputs 0 0
mini DisplayPort outputs 0 0

Port configuration here comes down to a straightforward trade-off between quantity and versatility. Both cards share a single HDMI 2.1b output, putting them on equal footing for TV connections or high-refresh-rate displays over HDMI. Where they diverge is in their remaining outputs: the RX 9070 XT offers 3 DisplayPort outputs and no USB-C, while the RTX 5080 provides 2 DisplayPort outputs alongside a USB-C port.

For users running three or more monitors exclusively via DisplayPort, the RX 9070 XT's extra port is a practical convenience — no adapters or docks required. The RTX 5080, however, trades that third DisplayPort for a USB-C output, which opens compatibility with a different class of displays and peripherals: high-resolution USB-C monitors, VR headsets, and portable screens that rely on USB-C for both signal and power delivery. Since the RTX 5080 still reaches a total of 4 outputs (1 HDMI + 2 DisplayPort + 1 USB-C), maximum connected display count is identical between the two cards.

Neither card holds a decisive overall advantage in this category — the right choice depends entirely on the user's setup. The RX 9070 XT has the edge for pure DisplayPort multi-monitor configurations, while the RTX 5080 is better suited for anyone whose display or VR ecosystem relies on USB-C connectivity.

General info:
GPU architecture RDNA 4.0 Blackwell
release date September 2025 August 2025
Thermal Design Power (TDP) 304W 360W
PCI Express (PCIe) version 5 5
semiconductor size 4 nm 5 nm
number of transistors 53900 million 45600 million
Has air-water cooling
width 298 mm 304 mm
height 131 mm 126 mm

One of the more interesting tensions in this comparison is the relationship between process node and transistor count. The RX 9070 XT is built on a 4nm process and packs 53,900 million transistors, while the RTX 5080 uses a 5nm node yet houses only 45,600 million transistors. A smaller node generally enables greater transistor density and improved power efficiency — which makes the RX 9070 XT's architecture notable: AMD has used that finer process to fit significantly more transistors into its die, suggesting a denser, more modern silicon design.

That efficiency advantage shows up clearly in power consumption. The RTX 5080 carries a TDP of 360W compared to the RX 9070 XT's 304W — a 56W difference that is far from trivial. Over extended gaming or compute sessions, this gap means meaningfully higher electricity draw, greater heat output requiring more robust case airflow, and stricter demands on the PSU. Neither card uses liquid cooling, so both rely entirely on their air coolers to manage thermals, making that TDP gap a real-world consideration for system builders working with tighter thermal or power budgets.

Physical dimensions are nearly identical — within 6mm in width and 5mm in height — so neither card presents a meaningful advantage for case compatibility. Both use PCIe 5.0, ensuring full interface bandwidth on modern platforms. Overall, the RX 9070 XT holds the edge in this category by virtue of its more advanced process node, higher transistor count, and notably lower power draw — a combination that points to a more efficient architecture relative to the RTX 5080's silicon.

Comparison Summary & Verdict

After examining the full specification set, both cards prove themselves as serious contenders at the high end of the GPU market, but each serves a distinct audience. The ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition stands out with its higher turbo clock of 2970 MHz, superior pixel rate of 380.2 GPixel/s, more render output units (128 ROPs), a leaner 304W TDP, and a refined 4nm fabrication process — making it a compelling pick for gamers who value raw rasterization throughput and power efficiency. The Asus ProArt GeForce RTX 5080 OC Edition, on the other hand, dominates in shading units (10,752), floating-point performance at 58.06 TFLOPS, GDDR7 memory bandwidth of 960 GB/s, and exclusive DLSS support, along with a convenient USB-C port — making it the stronger choice for creators and gamers who demand the highest throughput and AI-accelerated features.

ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition
Buy ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition if...

Buy the ASRock Radeon RX 9070 XT Monster Hunter Wilds Edition if you want a higher turbo clock, superior pixel rate, more ROPs, and a lower 304W power draw, all built on an efficient 4nm RDNA 4.0 architecture with three DisplayPort outputs.

Asus ProArt GeForce RTX 5080 OC Edition
Buy Asus ProArt GeForce RTX 5080 OC Edition if...

Buy the Asus ProArt GeForce RTX 5080 OC Edition if you need maximum floating-point throughput, GDDR7 memory with 960 GB/s bandwidth, DLSS support, and a USB-C port, making it ideal for demanding creative workloads and AI-accelerated gaming.