At first glance, the Zotac RTX 5050 actually edges out the Asus RTX 5060 in raw clock speeds — its base of 2317 MHz and turbo of 2602 MHz are modestly higher than the 5060's 2280 / 2535 MHz. However, clock speed alone is a misleading metric when two GPUs have meaningfully different hardware configurations. The RTX 5060 packs 3840 shading units, 120 TMUs, and 48 ROPs, compared to just 2560 shading units, 80 TMUs, and 32 ROPs on the 5050. More execution units running at a slightly lower frequency will always outperform fewer units at a slightly higher frequency.
That hardware gap translates directly into a substantial throughput advantage for the RTX 5060. Its 19.47 TFLOPS of floating-point performance and 304.2 GTexels/s texture rate are roughly 46% and 46% higher, respectively, than the 5050's 13.32 TFLOPS and 208.2 GTexels/s. The pixel fill rate follows the same pattern: 121.7 GPixel/s versus 83.26 GPixel/s, a gap that becomes tangible at higher resolutions where the GPU must push more pixels per frame. The one counter-point in the 5050's favor is its notably faster 2500 MHz memory speed versus the 5060's 1750 MHz — faster memory can reduce bottlenecks in bandwidth-sensitive scenarios, but it is unlikely to offset the deficit in raw compute and rasterization horsepower.
The Asus RTX 5060 OC Edition holds a clear and decisive performance advantage in this group. Across every compute and throughput metric — TFLOPS, texture rate, pixel rate, and shader count — it leads by roughly 46%, which in practice translates to higher frame rates, better performance at 1440p, and more headroom for demanding titles. Both cards share Double Precision Floating Point support, so that is a non-differentiator here. Unless memory bandwidth becomes a specific bottleneck in a niche workload, the 5060 is the stronger performer by a wide margin.