At first glance, the clock speed story looks surprisingly competitive: the Asus Prime RTX 5060 Ti actually edges out the Noctua OC Edition RTX 5080 at base clocks (2407 MHz vs 2295 MHz). However, that advantage evaporates under sustained load, where the 5080 Noctua's boost clock of 2700 MHz surpasses the 5060 Ti's 2572 MHz ceiling. More importantly, raw clock speed is only one dimension of GPU performance — the underlying hardware width tells the real story.
The architectural gulf between these two cards becomes undeniable when examining throughput metrics. The RTX 5080 Noctua fields 10,752 shading units, 336 TMUs, and 112 ROPs, compared to the 5060 Ti's 4,608 shaders, 144 TMUs, and 48 ROPs — roughly 2.3× more of each. That multiplier flows directly into real-world throughput: the 5080 delivers 58.06 TFLOPS of floating-point performance and a texture rate of 907.2 GTexels/s, versus the 5060 Ti's 23.7 TFLOPS and 370.4 GTexels/s. In practice, this means the 5080 can push far more geometry, shading, and compute work per frame, translating to higher sustainable framerates at demanding resolutions and settings.
Both cards support Double Precision Floating Point (DPFP), which matters for professional compute and simulation workloads, so neither holds an exclusive advantage there. Overall, the RTX 5080 Noctua OC Edition holds a decisive performance advantage across every throughput metric in this group — the 5060 Ti's slightly higher base clock is a minor footnote against a card with more than double the compute and rasterization hardware.