At first glance, the Gigabyte RTX 5060 Ti Aero OC appears faster due to its higher base and boost clocks (2407 / 2647 MHz vs. 2325 / 2512 MHz on the Asus RTX 5070). However, raw clock speed only tells part of the story — what matters is how many execution units those clocks are driving. The RTX 5070 deploys significantly more hardware: 6144 shading units, 192 TMUs, and 80 ROPs versus the 5060 Ti's 4608 shaders, 144 TMUs, and 48 ROPs. The 5060 Ti's clock advantage simply cannot compensate for that gap in silicon.
This translates directly into throughput metrics that matter in practice. The RTX 5070 delivers 30.87 TFLOPS of floating-point performance and a texture rate of 482.3 GTexels/s — roughly 27% and 26% higher than the 5060 Ti's 24.39 TFLOPS and 381.2 GTexels/s respectively. More strikingly, the 5070's pixel fill rate of 201 GPixel/s is about 58% greater than the 5060 Ti's 127.1 GPixel/s, a direct consequence of having 80 vs. 48 ROPs. In real-world terms, higher pixel fill rate and texture throughput mean the GPU can push more pixels and apply more texture detail per second — critical for high-resolution gaming and compute workloads alike. Both cards share the same 1750 MHz memory speed and both support double-precision floating point, so neither holds an advantage there.
The performance edge here clearly belongs to the Asus RTX 5070. Across every major throughput metric — shader compute, texturing, and rasterization output — it leads by a meaningful margin. The 5060 Ti's higher clock speeds are a cosmetic advantage that the data does not translate into overall GPU performance leadership. Users prioritizing raw computational and rendering throughput should favor the RTX 5070.