At their cores, the Asus ProArt RTX 5080 OC and the Zotac Gaming RTX 5080 AMP Extreme Infinity Ultra share identical silicon configurations: the same 10,752 shading units, 336 TMUs, 112 ROPs, and a base clock of 2295 MHz. This means both cards are drawing from the same fundamental compute architecture, and neither holds a structural advantage in terms of raw parallelism or memory throughput at 1875 MHz.
The only meaningful divergence emerges in the boost clock: the Zotac reaches 2730 MHz versus the Asus at 2700 MHz — a 30 MHz difference. Small as it sounds, this cascades into slightly higher derived metrics across the board: the Zotac edges ahead with 58.71 TFLOPS of floating-point performance versus 58.06 TFLOPS, and a texture rate of 917.3 GTexels/s compared to 907.2 GTexels/s. In practice, these margins are below 1.2% and will be imperceptible in real-world gaming or rendering workloads — no benchmark will reliably separate them on this basis alone.
The edge goes narrowly to the Zotac on paper, purely due to its higher factory boost clock. However, this advantage is negligible in any practical scenario. Both cards support double-precision floating point, which is a noteworthy inclusion for users doing GPU-accelerated compute tasks alongside graphics work. For most buyers, the performance group is essentially a tie, and the decision between these two cards should hinge on other factors such as cooling design, power delivery, or price.