At first glance, the clock speeds of these two cards look almost identical — the MSI RTX 5060 Ti runs a slightly higher base clock (2407 MHz vs 2280 MHz), but both cards boost to virtually the same turbo frequency (2647 MHz vs 2640 MHz). This means that under sustained load, the two GPUs are operating at nearly the same speed per clock. The real performance gap, however, lies in the underlying hardware doing the work at those speeds.
The 5060 Ti fields significantly more compute resources: 4608 shading units and 144 TMUs against the Asus TUF 5060's 3840 shading units and 120 TMUs — roughly a 20% advantage in raw shader and texture throughput. This directly explains why the Ti's floating-point performance reaches 24.39 TFLOPS versus the 5060's 20.28 TFLOPS, and why its texture fill rate is 381.2 GTexels/s compared to 316.8 GTexels/s. In practice, these differences translate to a meaningful uplift in geometry-heavy scenes, shader-intensive effects, and AI/compute workloads. Notably, both cards share the same 48 ROPs and identical memory speed of 1750 MHz, which is why their pixel fill rates are essentially tied — rasterization output throughput is a wash between them.
The conclusion for this group is clear: the MSI RTX 5060 Ti Gaming OC holds a genuine and consistent edge in raw compute performance — approximately 20% more shader and texture horsepower — while the Asus TUF 5060 OC matches it only in pixel output and memory bandwidth. If your workload is shader- or TFLOPS-bound (modern AAA titles with ray tracing, DLSS frame generation, or creative compute tasks), the Ti's advantage is meaningful and not just a paper spec. The Asus TUF 5060 OC remains competitive only if the workload happens to be ROP-limited, which is rare in modern rendering pipelines.