Both the iGame RTX 5070 Ti Ultra W OC and the iGame RTX 5080 Ultra W OC share an identical base clock of 2295 MHz, meaning neither card has a factory advantage at the starting line. The real divergence begins at boost: the RTX 5080 variant reaches 2655 MHz turbo versus 2497 MHz on the 5070 Ti — a 158 MHz gap that, while not dramatic in isolation, compounds meaningfully across a workload when sustained over time.
The more telling differentiators lie in the rendering pipeline. The RTX 5080 model fields 10,752 shading units, 336 TMUs, and 112 ROPs against the 5070 Ti's 8,960 / 280 / 96 respectively — roughly a 20% wider compute and rasterization front. This directly translates into the floating-point gap: 57.09 TFLOPS versus 44.75 TFLOPS, a ~27% throughput advantage for the RTX 5080. In practice, wider shader and texture capacity matters most in GPU-limited scenarios — dense geometry, high-resolution rendering, and compute-heavy workloads like ray tracing or AI inference will all scale with that headroom. The RTX 5080's pixel rate of 297.4 GPixel/s versus 239.7 GPixel/s also suggests a tangible edge in fill-rate-bound situations such as high-refresh or multi-display output.
Both cards support Double Precision Floating Point, which is relevant for professional compute tasks, and both offer a similar memory clock baseline, though the RTX 5080 edges ahead at 1875 MHz versus 1750 MHz on the 5070 Ti. Overall, the RTX 5080 Ultra W OC holds a clear and consistent performance advantage across every throughput metric in this group — it is the stronger card by a meaningful margin, not just marginally faster binning of the same silicon.