Colorful iGame GeForce RTX 5070 Ultra W OC
Yeston Sakura GeForce RTX 5070

Colorful iGame GeForce RTX 5070 Ultra W OC Yeston Sakura GeForce RTX 5070

Overview

Welcome to our detailed spec comparison between the Colorful iGame GeForce RTX 5070 Ultra W OC and the Yeston Sakura GeForce RTX 5070 — two RTX 5070-based graphics cards built on the same Blackwell architecture. While they share a great deal under the hood, key battlegrounds include their boost clock speeds, physical dimensions, and aesthetic features like RGB lighting. Read on to see how these two cards stack up across performance, memory, features, and build characteristics.

Common Features

  • Both cards have a base GPU clock speed of 2325 MHz.
  • Both cards have a GPU memory speed of 1750 MHz.
  • Both cards feature 6144 shading units.
  • Both cards have 192 texture mapping units (TMUs).
  • Both cards have 80 render output units (ROPs).
  • Double Precision Floating Point (DPFP) is supported on both cards.
  • Both cards have an effective memory speed of 28000 MHz.
  • Both cards offer a maximum memory bandwidth of 672 GB/s.
  • Both cards come with 12GB of VRAM.
  • Both cards use GDDR7 memory.
  • Both cards have a 192-bit memory bus width.
  • ECC memory is supported on both cards.
  • Both cards support DirectX 12 Ultimate.
  • Both cards support OpenGL version 4.6.
  • Both cards support OpenCL version 3.
  • Multi-display technology is supported on both cards.
  • Ray tracing is supported on both cards.
  • 3D support is available on both cards.
  • DLSS is supported on both cards.
  • XeSS (XMX) is not available on either card.
  • Both cards include 1 HDMI port using HDMI version 2.1b.
  • Both cards include 3 DisplayPort outputs.
  • Neither card has USB-C ports, DVI outputs, or mini DisplayPort outputs.
  • Both cards are based on the Blackwell GPU architecture.
  • Both cards have a Thermal Design Power (TDP) of 250W.
  • Both cards use PCIe version 5.
  • Both cards are manufactured on a 5 nm semiconductor process.
  • Both cards contain 31100 million transistors.
  • Neither card uses air-water cooling.

Main Differences

  • GPU turbo clock is 2557 MHz on Colorful iGame GeForce RTX 5070 Ultra W OC and 2572 MHz on Yeston Sakura GeForce RTX 5070.
  • Pixel rate is 204.6 GPixel/s on Colorful iGame GeForce RTX 5070 Ultra W OC and 205.8 GPixel/s on Yeston Sakura GeForce RTX 5070.
  • Floating-point performance is 31.42 TFLOPS on Colorful iGame GeForce RTX 5070 Ultra W OC and 31.6 TFLOPS on Yeston Sakura GeForce RTX 5070.
  • Texture rate is 490.9 GTexels/s on Colorful iGame GeForce RTX 5070 Ultra W OC and 493.8 GTexels/s on Yeston Sakura GeForce RTX 5070.
  • RGB lighting is present on Colorful iGame GeForce RTX 5070 Ultra W OC but not available on Yeston Sakura GeForce RTX 5070.
  • Card width is 300.5 mm on Colorful iGame GeForce RTX 5070 Ultra W OC and 342 mm on Yeston Sakura GeForce RTX 5070.
  • Card height is 120 mm on Colorful iGame GeForce RTX 5070 Ultra W OC and 153 mm on Yeston Sakura GeForce RTX 5070.
Specs Comparison
Colorful iGame GeForce RTX 5070 Ultra W OC

Colorful iGame GeForce RTX 5070 Ultra W OC

Yeston Sakura GeForce RTX 5070

Yeston Sakura GeForce RTX 5070

Performance:
GPU clock speed 2325 MHz 2325 MHz
GPU turbo 2557 MHz 2572 MHz
pixel rate 204.6 GPixel/s 205.8 GPixel/s
floating-point performance 31.42 TFLOPS 31.6 TFLOPS
texture rate 490.9 GTexels/s 493.8 GTexels/s
GPU memory speed 1750 MHz 1750 MHz
shading units 6144 6144
texture mapping units (TMUs) 192 192
render output units (ROPs) 80 80
Has Double Precision Floating Point (DPFP)

At the core level, the Colorful iGame GeForce RTX 5070 Ultra W OC and the Yeston Sakura GeForce RTX 5070 are built on identical silicon configurations: the same 6144 shading units, 192 TMUs, 80 ROPs, and a matching base clock of 2325 MHz with memory running at 1750 MHz. This means both cards draw from the same fundamental compute architecture, and workloads that are bottlenecked by shader count or memory bandwidth will see virtually no difference between them.

The only meaningful divergence in this group lies in the boost clock: the Yeston Sakura boosts to 2572 MHz versus 2557 MHz on the iGame Ultra W OC — a gap of just 15 MHz. This marginal difference propagates into slightly higher derived figures for the Yeston: 31.6 TFLOPS of floating-point throughput against 31.42 TFLOPS, and a texture rate of 493.8 GTexels/s versus 490.9 GTexels/s. In practice, these are sub-1% differences that will not be perceptible in gaming frame rates or typical compute tasks; they fall well within normal chip-to-chip variance.

In terms of raw performance specs, the Yeston Sakura holds a technical edge on paper, but the advantage is negligible for any real-world use case. Buyers should not make a decision based on this group alone; factors like cooling solution, power delivery, and software features are likely to have a far greater impact on sustained real-world performance than a 15 MHz boost clock difference.

Memory:
effective memory speed 28000 MHz 28000 MHz
maximum memory bandwidth 672 GB/s 672 GB/s
VRAM 12GB 12GB
GDDR version GDDR7 GDDR7
memory bus width 192-bit 192-bit
Supports ECC memory

Both the iGame Ultra W OC and the Yeston Sakura share an identical memory configuration across every measurable dimension: 12GB of GDDR7 running at an effective 28000 MHz over a 192-bit bus, delivering 672 GB/s of peak bandwidth. GDDR7 is a meaningful generational leap over GDDR6X, offering substantially higher bandwidth per pin, which translates directly into faster texture streaming, smoother high-resolution rendering, and better performance in memory-bound workloads like ray tracing and AI-accelerated tasks.

The 192-bit bus width is worth contextualizing: while narrower than the 256-bit interfaces found on higher-tier GPUs, GDDR7′s efficiency largely compensates at this performance tier, making 672 GB/s a competitive figure for 1440p and entry-level 4K gaming. The 12GB frame buffer is adequate for most current titles at these resolutions, though users working with large generative AI models or professional visualization datasets may find it a constraining factor over time. Both cards also support ECC memory, a feature typically associated with workstation-class hardware that adds a layer of data integrity protection — a minor but noteworthy bonus for prosumer use cases.

This group is a straightforward tie. Every single memory specification is identical between the two cards, meaning memory subsystem performance will be indistinguishable in any workload. Neither card holds any advantage here, and this category should carry no weight in a purchasing decision between these two products.

Features:
DirectX version DirectX 12 Ultimate DirectX 12 Ultimate
OpenGL version 4.6 4.6
OpenCL version 3 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR Intel Resizable BAR Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4 4

From a software and API feature standpoint, these two cards are effectively identical. Both support DirectX 12 Ultimate, ray tracing, and DLSS — the three pillars of modern gaming feature sets on NVIDIA hardware. DirectX 12 Ultimate guarantees access to the full suite of next-gen rendering features including mesh shaders and variable rate shading, while DLSS provides AI-driven upscaling that is particularly valuable at higher resolutions. Neither card supports XeSS, which is expected given that is an Intel-developed technology. Both also cap out at 4 supported displays simultaneously, which covers virtually every multi-monitor gaming or productivity setup.

The only differentiator in this group is RGB lighting: the iGame Ultra W OC includes it, while the Yeston Sakura does not. For aesthetics-focused builders assembling a themed system with synchronized lighting ecosystems, this is a tangible distinction. For those indifferent to case aesthetics — or who prefer a cleaner look — it is a non-issue. It carries no performance implications whatsoever.

On features, the iGame Ultra W OC holds a narrow edge solely due to its RGB lighting support, which adds aesthetic flexibility the Yeston Sakura cannot match. However, for any user whose decision is driven by functional, performance-relevant features, this group is effectively a dead heat — both cards offer the same software capabilities and display support.

Ports:
has an HDMI output
HDMI ports 1 1
HDMI version HDMI 2.1b HDMI 2.1b
DisplayPort outputs 3 3
USB-C ports 0 0
DVI outputs 0 0
mini DisplayPort outputs 0 0

Port selection is identical across both cards: one HDMI 2.1b output and three DisplayPort outputs, for a total of four display connections — matching the four-display limit established in the Features group. HDMI 2.1b is the latest revision of the standard, supporting up to 4K at high refresh rates and 8K output, making it well-suited for modern televisions and high-end monitors alike. The three DisplayPort outputs provide ample flexibility for multi-monitor desktop setups.

Neither card offers a USB-C output, which means users hoping to drive a USB-C or Thunderbolt monitor directly from the GPU will need an active adapter. This is a common omission at this tier and not unique to either product. The absence of DVI and mini DisplayPort is equally expected — both are legacy standards that have largely disappeared from modern discrete GPU designs.

This group is a complete tie. The port layout is byte-for-byte identical between the iGame Ultra W OC and the Yeston Sakura, so connectivity requirements should play no role in choosing between these two cards.

General info:
GPU architecture Blackwell Blackwell
release date March 2025 March 2025
Thermal Design Power (TDP) 250W 250W
PCI Express (PCIe) version 5 5
semiconductor size 5 nm 5 nm
number of transistors 31100 million 31100 million
Has air-water cooling
width 300.5 mm 342 mm
height 120 mm 153 mm

Sharing the same Blackwell architecture, 5nm process node, and 31.1 billion transistors, these two cards are cut from identical silicon cloth. The 250W TDP is consistent across both, meaning power supply requirements and expected heat output under load are equivalent. PCIe 5.0 support is also shared, though in practice both cards will perform identically on PCIe 4.0 systems given that current GPU workloads do not saturate even that bandwidth.

Where this group diverges meaningfully is physical dimensions. The iGame Ultra W OC measures 300.5 mm × 120 mm, while the Yeston Sakura is notably larger at 342 mm × 153 mm — that is roughly 14% longer and 28% taller. This is not a trivial difference. The Yeston Sakura's larger footprint suggests a more expansive cooling solution, which could contribute to better thermal headroom or quieter fan operation under sustained load — but those factors are not confirmed by the data in this group alone. What is certain is that the size difference has direct case compatibility implications: the iGame Ultra W OC will fit more comfortably in compact mid-tower and smaller form-factor builds, whereas the Yeston Sakura demands more careful clearance checks.

For this group, the iGame Ultra W OC has a clear physical advantage in terms of versatility — its significantly smaller dimensions make it the more accommodating choice for space-constrained builds, while the Yeston Sakura is better suited to full-tower cases where size is not a concern.

Comparison Summary & Verdict

Both the Colorful iGame GeForce RTX 5070 Ultra W OC and the Yeston Sakura GeForce RTX 5070 are remarkably similar cards at their core, sharing the same 12GB GDDR7 memory, 250W TDP, and full feature set including ray tracing and DLSS. The differences are subtle but meaningful depending on your priorities. The Yeston Sakura edges ahead with a slightly higher GPU turbo clock of 2572 MHz and marginally better compute figures, making it the technical frontrunner in raw performance. The Colorful iGame, however, stands out with a notably more compact form factor (300.5 mm x 120 mm vs 342 mm x 153 mm) and the addition of RGB lighting, making it better suited for smaller builds or users who value aesthetics. Choose according to your case size and visual preferences.

Colorful iGame GeForce RTX 5070 Ultra W OC
Buy Colorful iGame GeForce RTX 5070 Ultra W OC if...

Buy the Colorful iGame GeForce RTX 5070 Ultra W OC if you want a more compact card that fits smaller cases and desire RGB lighting to complement your build aesthetics.

Yeston Sakura GeForce RTX 5070
Buy Yeston Sakura GeForce RTX 5070 if...

Buy the Yeston Sakura GeForce RTX 5070 if you want a marginally higher boost clock and slightly better raw compute performance figures out of the box.