Colorful iGame GeForce RTX 5080 Vulcan OC
Galax GeForce RTX 5070 Magic Blade

Colorful iGame GeForce RTX 5080 Vulcan OC Galax GeForce RTX 5070 Magic Blade

Overview

Welcome to our in-depth specification comparison between the Colorful iGame GeForce RTX 5080 Vulcan OC and the Galax GeForce RTX 5070 Magic Blade — two Blackwell-architecture GPUs that share a strong technical foundation yet diverge significantly in raw power and memory capacity. In this head-to-head, we examine key battlegrounds including floating-point performance, memory bandwidth, thermal design, and physical dimensions to help you decide which card best suits your needs.

Common Features

  • Both products support Double Precision Floating Point (DPFP).
  • Both use GDDR7 memory.
  • Both support ECC memory.
  • Both support DirectX 12 Ultimate.
  • Both support OpenGL version 4.6.
  • Both support OpenCL version 3.
  • Both support multi-display technology.
  • Both support ray tracing.
  • Both support 3D.
  • Both support DLSS.
  • XeSS (XMX) support is not available on either product.
  • Both have an HDMI output with HDMI version 2.1b.
  • Both have 3 DisplayPort outputs.
  • Neither product has USB-C ports.
  • Neither product has DVI outputs.
  • Neither product has mini DisplayPort outputs.
  • Both are built on the Blackwell GPU architecture.
  • Both use PCIe version 5.
  • Both are manufactured on a 5 nm semiconductor process.
  • Neither product uses air-water cooling.

Main Differences

  • GPU base clock speed is 2295 MHz on Colorful iGame GeForce RTX 5080 Vulcan OC and 2325 MHz on Galax GeForce RTX 5070 Magic Blade.
  • GPU turbo clock is 2695 MHz on Colorful iGame GeForce RTX 5080 Vulcan OC and 2512 MHz on Galax GeForce RTX 5070 Magic Blade.
  • Pixel rate is 301.8 GPixel/s on Colorful iGame GeForce RTX 5080 Vulcan OC and 201 GPixel/s on Galax GeForce RTX 5070 Magic Blade.
  • Floating-point performance is 57.95 TFLOPS on Colorful iGame GeForce RTX 5080 Vulcan OC and 30.87 TFLOPS on Galax GeForce RTX 5070 Magic Blade.
  • Texture rate is 905.5 GTexels/s on Colorful iGame GeForce RTX 5080 Vulcan OC and 482.3 GTexels/s on Galax GeForce RTX 5070 Magic Blade.
  • GPU memory speed is 1875 MHz on Colorful iGame GeForce RTX 5080 Vulcan OC and 1750 MHz on Galax GeForce RTX 5070 Magic Blade.
  • Shading units number 10752 on Colorful iGame GeForce RTX 5080 Vulcan OC and 6144 on Galax GeForce RTX 5070 Magic Blade.
  • Texture mapping units (TMUs) total 336 on Colorful iGame GeForce RTX 5080 Vulcan OC and 192 on Galax GeForce RTX 5070 Magic Blade.
  • Render output units (ROPs) total 112 on Colorful iGame GeForce RTX 5080 Vulcan OC and 80 on Galax GeForce RTX 5070 Magic Blade.
  • Effective memory speed is 30000 MHz on Colorful iGame GeForce RTX 5080 Vulcan OC and 28000 MHz on Galax GeForce RTX 5070 Magic Blade.
  • Maximum memory bandwidth is 960 GB/s on Colorful iGame GeForce RTX 5080 Vulcan OC and 672 GB/s on Galax GeForce RTX 5070 Magic Blade.
  • VRAM is 16GB on Colorful iGame GeForce RTX 5080 Vulcan OC and 12GB on Galax GeForce RTX 5070 Magic Blade.
  • Memory bus width is 256-bit on Colorful iGame GeForce RTX 5080 Vulcan OC and 192-bit on Galax GeForce RTX 5070 Magic Blade.
  • HDMI port count is 2 on Colorful iGame GeForce RTX 5080 Vulcan OC and 1 on Galax GeForce RTX 5070 Magic Blade.
  • Thermal Design Power (TDP) is 400W on Colorful iGame GeForce RTX 5080 Vulcan OC and 250W on Galax GeForce RTX 5070 Magic Blade.
  • Number of transistors is 45600 million on Colorful iGame GeForce RTX 5080 Vulcan OC and 31100 million on Galax GeForce RTX 5070 Magic Blade.
  • Card width is 360 mm on Colorful iGame GeForce RTX 5080 Vulcan OC and 316.5 mm on Galax GeForce RTX 5070 Magic Blade.
  • Card height is 148.9 mm on Colorful iGame GeForce RTX 5080 Vulcan OC and 140.1 mm on Galax GeForce RTX 5070 Magic Blade.
Specs Comparison
Colorful iGame GeForce RTX 5080 Vulcan OC

Colorful iGame GeForce RTX 5080 Vulcan OC

Galax GeForce RTX 5070 Magic Blade

Galax GeForce RTX 5070 Magic Blade

Performance:
GPU clock speed 2295 MHz 2325 MHz
GPU turbo 2695 MHz 2512 MHz
pixel rate 301.8 GPixel/s 201 GPixel/s
floating-point performance 57.95 TFLOPS 30.87 TFLOPS
texture rate 905.5 GTexels/s 482.3 GTexels/s
GPU memory speed 1875 MHz 1750 MHz
shading units 10752 6144
texture mapping units (TMUs) 336 192
render output units (ROPs) 112 80
Has Double Precision Floating Point (DPFP)

At the heart of the performance gap between these two cards lies a fundamental difference in hardware scale. The iGame RTX 5080 Vulcan OC fields 10,752 shading units against the Magic Blade's 6,144 — a 75% advantage that cascades through every throughput metric. This translates directly into a floating-point performance of 57.95 TFLOPS versus 30.87 TFLOPS, meaning the 5080 can process nearly twice the number of shader operations per second. In practice, this kind of headroom matters most in GPU-limited scenarios: higher resolutions, ray tracing workloads, and compute-heavy tasks like AI-accelerated rendering all scale with raw shader throughput.

The texture and pixel pipelines tell the same story. The Vulcan OC's 905.5 GTexels/s texture rate and 301.8 GPixel/s pixel rate dwarf the Magic Blade's 482.3 GTexels/s and 201 GPixel/s respectively — both roughly double. Where the Magic Blade does hold a marginal edge is in base clock speed (2325 MHz vs 2295 MHz), but the 5080 reclaims dominance at boost, hitting 2695 MHz versus the RTX 5070's 2512 MHz. That wider boost headroom, combined with faster memory at 1875 MHz vs 1750 MHz, means the 5080 sustains higher peak performance under sustained loads rather than just sprinting briefly.

Both cards support Double Precision Floating Point, making neither uniquely advantaged for DPFP-dependent workloads like certain scientific compute tasks. Overall, the iGame RTX 5080 Vulcan OC holds a decisive performance advantage in this group across virtually every metric — it is not a close comparison. The RTX 5070 Magic Blade is the more modest card by design, fitting a lower tier, and users prioritizing peak throughput at demanding settings should clearly favor the 5080.

Memory:
effective memory speed 30000 MHz 28000 MHz
maximum memory bandwidth 960 GB/s 672 GB/s
VRAM 16GB 12GB
GDDR version GDDR7 GDDR7
memory bus width 256-bit 192-bit
Supports ECC memory

Both cards adopt GDDR7 memory, which is the common ground here — but the similarities fade quickly once you look at how each implementation is configured. The Vulcan OC pairs its memory with a 256-bit bus and achieves an effective speed of 30,000 MHz, yielding a maximum bandwidth of 960 GB/s. The Magic Blade steps down to a 192-bit bus at 28,000 MHz, delivering 672 GB/s. That 43% bandwidth gap is significant — memory bandwidth is the pipeline through which the GPU feeds its shaders, and starving a fast GPU of data is one of the quickest ways to leave performance on the table, particularly at 4K or with large texture assets.

The VRAM difference reinforces this divide. The Vulcan OC carries 16 GB of frame buffer versus the Magic Blade's 12 GB. In today's landscape, 12 GB remains workable for most gaming workloads, but it can become a bottleneck in VRAM-hungry scenarios such as high-resolution texture packs, AI workloads running large models locally, or multi-display setups. The extra 4 GB on the 5080 provides a more comfortable margin as content demands continue to grow.

Both cards support ECC memory, which is a shared capability relevant mainly to professional and compute users who need error-corrected memory for reliability-critical tasks — neither card holds an advantage there. Overall, the Vulcan OC has a clear memory advantage: wider bus, higher bandwidth, and more VRAM collectively make it the stronger choice for memory-intensive workloads, and they also explain a meaningful portion of its broader performance lead over the Magic Blade.

Features:
DirectX version DirectX 12 Ultimate DirectX 12 Ultimate
OpenGL version 4.6 4.6
OpenCL version 3 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR Intel Resizable BAR Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4 4

Across every feature listed in this group, the Vulcan OC and the Magic Blade are in complete lockstep. Both run DirectX 12 Ultimate and OpenGL 4.6, ensuring full compatibility with modern game engines and graphics APIs without any trade-offs on either side. More practically, both support ray tracing and DLSS, meaning users of either card can take advantage of AI-upscaling and hardware-accelerated lighting in supported titles — two of the most impactful feature additions of recent GPU generations.

Neither card supports XeSS, and both share Intel Resizable BAR support, which allows the CPU to access the full GPU frame buffer at once rather than in small chunks — a feature that can yield modest but real performance improvements in compatible systems. The support for up to 4 simultaneous displays is also identical, making both equally capable for multi-monitor workloads or productivity setups.

This group ends in a complete tie. Every feature, API version, and capability listed is shared between both cards without exception. A buyer choosing between these two products will find no differentiation here whatsoever — the decision must rest entirely on the performance, memory, and other specification groups.

Ports:
has an HDMI output
HDMI ports 2 1
HDMI version HDMI 2.1b HDMI 2.1b
DisplayPort outputs 3 3
USB-C ports 0 0
DVI outputs 0 0
mini DisplayPort outputs 0 0

The port layouts of these two cards are nearly identical, with one notable difference: the Vulcan OC includes 2 HDMI 2.1b ports while the Magic Blade offers just 1. Both cards share the same three DisplayPort outputs and the same HDMI standard, so for the majority of users the configurations are functionally equivalent. The total display output count therefore lands at 5 for the Vulcan OC versus 4 for the Magic Blade.

That extra HDMI port is a meaningful convenience in specific scenarios. Users who want to connect both a primary monitor and a TV — or run a mixed setup where multiple displays require HDMI rather than DisplayPort — won't need an adapter or a switcher with the Vulcan OC. It is a niche advantage, but a real one for home theater PC setups or living room gaming configurations where HDMI is the dominant standard.

Neither card offers USB-C or DVI outputs, so users with legacy or USB-C-dependent displays will need adapters regardless of which card they choose. On balance, the Vulcan OC holds a slim edge here purely by virtue of its second HDMI port — a minor but practical differentiator for multi-display users who rely on HDMI connectivity.

General info:
GPU architecture Blackwell Blackwell
release date January 2025 March 2025
Thermal Design Power (TDP) 400W 250W
PCI Express (PCIe) version 5 5
semiconductor size 5 nm 5 nm
number of transistors 45600 million 31100 million
Has air-water cooling
width 360 mm 316.5 mm
height 148.9 mm 140.1 mm

Sharing the same Blackwell architecture, 5nm process node, and PCIe 5.0 interface, these two cards come from the same generational platform — but the silicon underneath them differs considerably in scale. The Vulcan OC packs 45,600 million transistors against the Magic Blade's 31,100 million, a gap that directly reflects the larger die powering the RTX 5080 and accounts for its broader performance lead seen in other spec groups. Both cards benefit equally from PCIe 5.0's doubled bandwidth ceiling over the previous generation, though neither is likely to saturate even PCIe 4.0 in typical gaming use.

The power story is where the two diverge most practically. The Vulcan OC carries a 400W TDP versus the Magic Blade's 250W — a 60% increase in peak power demand. That gap has real consequences: the 5080 requires a more capable PSU, generates more heat that the cooling solution must dissipate, and will contribute more to system-level noise and energy consumption over time. For users in small form-factor cases or on tighter power budgets, the Magic Blade's lower thermal envelope is a genuine advantage in day-to-day usability.

Physically, the Vulcan OC is also the larger card at 360 mm long versus 316.5 mm, a difference of over 4 cm that can matter in mid-tower or compact cases with restricted GPU clearance. Neither card offers air-water hybrid cooling. On the whole, the Magic Blade holds a practical edge in this group — its lower TDP and more compact dimensions make it easier to house and power, while the Vulcan OC demands a more capable system in exchange for its larger die and higher transistor count.

Comparison Summary & Verdict

After examining the full specification breakdown, both cards share an impressive common base: Blackwell architecture, PCIe 5, GDDR7 memory, DLSS support, ray tracing, and DirectX 12 Ultimate compatibility. However, the differences are substantial. The Colorful iGame GeForce RTX 5080 Vulcan OC delivers a commanding lead in floating-point performance at 57.95 TFLOPS, a wider 256-bit memory bus, 16GB of VRAM, and a higher turbo clock of 2695 MHz — making it the clear choice for demanding workloads and high-resolution gaming. The Galax GeForce RTX 5070 Magic Blade, on the other hand, offers a notably lower TDP of 250W and a more compact form factor, making it better suited for users with power or space constraints who still want a capable, modern GPU.

Colorful iGame GeForce RTX 5080 Vulcan OC
Buy Colorful iGame GeForce RTX 5080 Vulcan OC if...

Buy the Colorful iGame GeForce RTX 5080 Vulcan OC if you want maximum GPU performance, with 57.95 TFLOPS, 16GB of VRAM, and 960 GB/s memory bandwidth for demanding, high-resolution workloads.

Galax GeForce RTX 5070 Magic Blade
Buy Galax GeForce RTX 5070 Magic Blade if...

Buy the Galax GeForce RTX 5070 Magic Blade if you need a more power-efficient and compact card, with a 250W TDP and smaller dimensions while still benefiting from modern Blackwell features.