The core performance gap between these two cards stems primarily from their shader counts: the RTX 5060 Ti packs 4,608 shading units versus 3,840 on the RTX 5060 WindForce — a 20% advantage that cascades through nearly every compute metric. This translates directly into a floating-point performance lead of 23.7 TFLOPS versus 19.18 TFLOPS, meaning the 5060 Ti has meaningfully more raw throughput for rendering, ray tracing workloads, and AI-accelerated tasks like DLSS frame generation.
Clock speeds tell a more nuanced story. The 5060 Ti runs a higher base and boost — 2,407 / 2,572 MHz versus 2,280 / 2,497 MHz — so it wins on both frequency and unit count simultaneously, a compounding advantage. The texture throughput reflects this clearly: 370.4 GTexels/s on the 5060 Ti versus 299.6 GTexels/s, a ~24% lead that will show up in texture-heavy scenes at high resolutions. Notably, both cards share an identical 48 ROPs count and the same 1,750 MHz memory speed, meaning pixel fill rate is nearly tied and neither card has a bandwidth edge at the memory clock level.
Overall, the RTX 5060 Ti WindForce 8GB holds a clear and consistent performance advantage across all compute-bound metrics in this group. The RTX 5060 WindForce is not dramatically slower, but the 5060 Ti′s lead in shaders, texels, and TFLOPS is substantial enough to matter at higher quality settings or in more demanding rendering scenarios. Both support double-precision floating point, so neither stands out for compute-specific tasks on that front alone.