When comparing the Performance specs of the Gigabyte GeForce RTX 5070 WindForce OC SFF and the Palit GeForce RTX 5070 Infinity 3 OC, the data tells a straightforward story: these two cards are built on an identical performance foundation. Both share a base GPU clock of 2325 MHz and a boost clock of 2542 MHz, resulting in the exact same 31.24 TFLOPS of floating-point performance — the primary metric for raw shader throughput in games and GPU-accelerated workloads.
Digging deeper into the pipeline, the parity continues without exception. Both cards field 6144 shading units, 192 TMUs, and 80 ROPs, which means identical geometry processing, texturing throughput (488.1 GTexels/s), and pixel fill rate (203.4 GPixel/s). The ROP count is particularly relevant for high-resolution rendering: 80 ROPs is a respectable figure that supports smooth output at 4K. Memory bandwidth potential is also mirrored, with both running at 1750 MHz on the GPU memory side. Both also support Double Precision Floating Point (DPFP), which matters for professional compute tasks like simulation or scientific workloads, though it is a secondary concern for gaming.
The conclusion here is unambiguous: on pure GPU performance metrics, these two cards are a dead tie. Neither product holds any measurable advantage over the other in this category. The differentiating factors between the WindForce OC SFF and the Infinity 3 OC will lie entirely outside of GPU performance — in areas such as thermals, form factor, power delivery, or acoustics — none of which are reflected in these specs.