At first glance, the MSI RTX 5070 appears to hold a raw hardware advantage with 6,144 shading units versus the Gigabyte RX 9070's 3,584 — nearly 72% more shader processors. However, shader count alone does not determine real-world throughput. The RX 9070 compensates aggressively through clock speed: its GPU turbo of 2700 MHz dramatically outpaces the RTX 5070's 2542 MHz boost, and more importantly, the RX 9070 carries a higher count of both TMUs (224 vs. 192) and ROPs (128 vs. 80). ROPs in particular govern pixel output and are a direct bottleneck for high-resolution rendering, making this a meaningful gap.
When those clock speeds are multiplied through the pipeline, the throughput numbers tell a decisive story. The RX 9070 achieves a floating-point performance of 38.71 TFLOPS compared to the RTX 5070's 31.24 TFLOPS — a roughly 24% lead in raw compute. Its pixel fill rate of 345.6 GPixel/s is nearly 70% higher than the RTX 5070's 203.4 GPixel/s, which translates directly to the GPU's ability to push pixels at high resolutions and frame rates. The texture rate advantage (604.8 vs. 488.1 GTexels/s) is similarly notable. Additionally, the RX 9070's memory speed of 2518 MHz significantly outpaces the RTX 5070's 1750 MHz, reducing a potential data-starving bottleneck in memory-intensive workloads.
On the performance metrics provided, the Gigabyte RX 9070 Gaming OC holds a clear edge. Despite its lower shader unit count, its superior clock speeds, higher ROP and TMU counts, faster memory, and substantially better fill-rate and compute figures all point in the same direction. Both cards support Double Precision Floating Point, making that a non-differentiator. For users prioritizing raw rasterization throughput based strictly on these specs, the RX 9070 is the stronger performer in this group.