On raw clock speeds, the RTX 5060 Ti actually runs faster, with a base clock of 2407 MHz and a turbo of 2617 MHz compared to the RTX 5070 Ti's 2295 MHz / 2482 MHz. However, clock speed alone is a poor proxy for GPU performance — what matters is how many execution units are running at those speeds. The 5070 Ti nearly doubles the shading unit count at 8960 vs. 4608, and its TMU and ROP counts follow the same pattern. This means the 5070 Ti does far more work per clock cycle, making its lower frequency largely irrelevant.
The downstream impact of that hardware gap is stark. The 5070 Ti delivers 44.48 TFLOPS of floating-point throughput versus 24.12 TFLOPS on the 5060 Ti — an 84% advantage that directly translates to faster shader execution, more complex geometry, and heavier compute workloads in real games. Its pixel rate of 238.3 GPixel/s versus 125.6 GPixel/s means it can push roughly twice as many pixels per second, which matters significantly at higher resolutions like 4K. The texture fill rate gap — 695 GTexels/s vs. 376.8 GTexels/s — similarly favors the 5070 Ti for rendering detailed surfaces. Memory speed is identical at 1750 MHz on both cards, and both support Double Precision Floating Point, making those two specs a wash.
The RTX 5070 Ti Inspire 3X OC Plus holds a clear and commanding performance advantage in this group. Across every execution-side metric — compute throughput, pixel output, and texture throughput — it outpaces the 5060 Ti by roughly 80–85%. The 5060 Ti's slightly higher clock speeds are a minor footnote that does nothing to close the structural gap created by its significantly smaller shader array. For users targeting high-resolution or computationally demanding workloads, the 5070 Ti is the decisive choice here.