At their core, both the MSI Shadow 2X Plus and the Palit Infinity 3 OC share identical silicon foundations: the same 2407 MHz base clock, 4608 shading units, 144 TMUs, 48 ROPs, and 1750 MHz memory speed. This means the raw architectural throughput potential is the same, and neither card holds an inherent hardware advantage in rasterization pipeline width or memory bandwidth.
The meaningful separation comes from boost behavior. The Palit Infinity 3 OC reaches a GPU turbo of 2662 MHz versus 2572 MHz on the MSI — a 90 MHz or roughly 3.5% advantage. Because pixel fill rate, texture throughput, and floating-point compute all scale linearly with clock speed when the shader count is fixed, this single difference cascades into a 127.8 GPixel/s vs 123.5 GPixel/s pixel rate, a 383.3 vs 370.4 GTexels/s texture rate, and 24.53 vs 23.7 TFLOPS of FP32 compute. In practice, a ~3.5% clock edge translates to a similarly modest but consistent performance uplift in GPU-bound workloads — think a few extra frames per second at high resolutions or slightly faster shader-heavy rendering tasks.
The Palit Infinity 3 OC holds a clear, if modest, performance edge in this group, driven entirely by its higher factory boost clock. For users who prioritize out-of-the-box peak throughput without manual overclocking, the Palit is the stronger choice. That said, the gap is narrow enough that both cards will feel virtually identical in most day-to-day gaming scenarios, and the MSI could close or erase it through user overclocking given the shared underlying hardware.