Both the MSI Ventus 3X and the Palit Infinity 3 OC are built on the same fundamental GPU silicon, sharing identical base clocks of 2280 MHz, the same 3840 shading units, 120 TMUs, and 48 ROPs. This means their theoretical architectural ceiling is the same, and under sustained, thermally-limited workloads, they will behave very similarly. The shared memory speed of 1750 MHz also ensures neither card has a bandwidth advantage feeding data to the GPU.
The meaningful separation comes from the boost clock. The Palit Infinity 3 OC reaches a higher GPU turbo of 2580 MHz versus the MSI Ventus 3X at 2497 MHz — a difference of 83 MHz, or roughly 3.3%. This factory overclock directly cascades into every derived throughput metric: the Palit pulls ahead with 19.81 TFLOPS of floating-point performance versus 19.18 TFLOPS, a higher texture rate of 309.6 GTexels/s versus 299.6 GTexels/s, and a pixel fill rate of 123.8 GPixel/s versus 119.9 GPixel/s. In practice, this translates to modestly faster frame rendering in GPU-bound scenarios, slightly snappier texture throughput in detail-heavy scenes, and marginally better rasterization output.
The edge here belongs to the Palit Infinity 3 OC. Its higher factory boost clock gives it a consistent, if modest, performance lead across every throughput dimension. The gap is not transformative — real-world frame rate differences will typically fall within a few percent — but for users who want the most performance out of this GPU tier without manual overclocking, the Palit is the stronger out-of-the-box choice.