The MSI RTX 5070 Gaming Duke 3X holds a commanding lead in raw compute throughput, delivering 30.87 TFLOPS of floating-point performance versus 24.53 TFLOPS on the Palit RTX 5060 Ti Infinity 3 OC — a roughly 26% advantage. This gap is directly explained by the Duke 3X's significantly wider shader array: 6,144 shading units and 192 TMUs compared to the 5060 Ti's 4,608 shading units and 144 TMUs. In practice, more shading units and higher TFLOPS translate to greater throughput in demanding rendering workloads, ray tracing, and AI-accelerated tasks, giving the 5070 a meaningful real-world edge in GPU-bound scenarios.
Where the Palit 5060 Ti punches back is in clock speeds. Its base clock of 2,407 MHz and boost of 2,662 MHz are noticeably higher than the Duke 3X's 2,325 MHz base and 2,512 MHz boost. However, clock speed alone does not determine performance — the 5070's far larger execution engine means those extra MHz on the 5060 Ti are not enough to close the gap. The ROPs tell a similar story: the Duke 3X's 80 ROPs versus the 5060 Ti's 48 ROPs give it a substantially higher pixel fill rate (201 GPixel/s vs 127.8 GPixel/s), which matters most in high-resolution output and heavy anti-aliasing workloads. Both cards share the same 1,750 MHz memory speed, so no advantage exists on that front.
Overall, the MSI RTX 5070 Gaming Duke 3X has a clear performance advantage in this group. Its wider architecture — more shaders, more TMUs, more ROPs — produces higher throughput and fill rate across the board. The Palit 5060 Ti's higher clock speeds are a genuine positive but cannot compensate for the structural gap in execution resources. Users prioritizing peak GPU performance should lean toward the 5070.