MSI GeForce RTX 5070 Shadow 3X
MSI GeForce RTX 5070 Ti Shadow 3X

MSI GeForce RTX 5070 Shadow 3X MSI GeForce RTX 5070 Ti Shadow 3X

Overview

Welcome to our detailed specification comparison between the MSI GeForce RTX 5070 Shadow 3X and the MSI GeForce RTX 5070 Ti Shadow 3X. Both cards share the same Blackwell architecture and a strong common feature set, yet they diverge significantly when it comes to raw compute performance, memory capacity, and power requirements. Read on to see exactly how these two GPUs stack up across every key specification.

Common Features

  • GPU memory speed is 1750 MHz on both products.
  • Both products support Double Precision Floating Point (DPFP).
  • Effective memory speed is 28000 MHz on both products.
  • Both products use GDDR7 memory.
  • Both products support ECC memory.
  • Both products support DirectX 12 Ultimate.
  • OpenGL version is 4.6 on both products.
  • OpenCL version is 3 on both products.
  • Both products support multi-display technology.
  • Both products support ray tracing.
  • Both products support 3D.
  • Both products support DLSS.
  • XeSS (XMX) support is not available on either product.
  • Both products have an HDMI output.
  • Both products have 1 HDMI port using HDMI version 2.1b.
  • Both products have 3 DisplayPort outputs.
  • Neither product has USB-C ports.
  • Neither product has DVI outputs.
  • Both products use the Blackwell GPU architecture.
  • Both products use PCIe version 5.
  • Both products are manufactured on a 5 nm semiconductor process.
  • Neither product has air-water cooling.
  • Both products share the same dimensions of 303 mm width and 121 mm height.

Main Differences

  • GPU clock speed is 2325 MHz on MSI GeForce RTX 5070 Shadow 3X and 2295 MHz on MSI GeForce RTX 5070 Ti Shadow 3X.
  • GPU turbo speed is 2512 MHz on MSI GeForce RTX 5070 Shadow 3X and 2452 MHz on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Pixel rate is 201 GPixel/s on MSI GeForce RTX 5070 Shadow 3X and 235.4 GPixel/s on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Floating-point performance is 30.87 TFLOPS on MSI GeForce RTX 5070 Shadow 3X and 43.94 TFLOPS on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Texture rate is 482.3 GTexels/s on MSI GeForce RTX 5070 Shadow 3X and 686.6 GTexels/s on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Shading units count is 6144 on MSI GeForce RTX 5070 Shadow 3X and 8960 on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Texture mapping units (TMUs) number 192 on MSI GeForce RTX 5070 Shadow 3X and 280 on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Render output units (ROPs) number 80 on MSI GeForce RTX 5070 Shadow 3X and 96 on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Maximum memory bandwidth is 672 GB/s on MSI GeForce RTX 5070 Shadow 3X and 896 GB/s on MSI GeForce RTX 5070 Ti Shadow 3X.
  • VRAM is 12GB on MSI GeForce RTX 5070 Shadow 3X and 16GB on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Memory bus width is 192-bit on MSI GeForce RTX 5070 Shadow 3X and 256-bit on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Thermal Design Power (TDP) is 250W on MSI GeForce RTX 5070 Shadow 3X and 300W on MSI GeForce RTX 5070 Ti Shadow 3X.
  • Number of transistors is 31100 million on MSI GeForce RTX 5070 Shadow 3X and 45600 million on MSI GeForce RTX 5070 Ti Shadow 3X.
Specs Comparison
MSI GeForce RTX 5070 Shadow 3X

MSI GeForce RTX 5070 Shadow 3X

MSI GeForce RTX 5070 Ti Shadow 3X

MSI GeForce RTX 5070 Ti Shadow 3X

Performance:
GPU clock speed 2325 MHz 2295 MHz
GPU turbo 2512 MHz 2452 MHz
pixel rate 201 GPixel/s 235.4 GPixel/s
floating-point performance 30.87 TFLOPS 43.94 TFLOPS
texture rate 482.3 GTexels/s 686.6 GTexels/s
GPU memory speed 1750 MHz 1750 MHz
shading units 6144 8960
texture mapping units (TMUs) 192 280
render output units (ROPs) 80 96
Has Double Precision Floating Point (DPFP)

At first glance, the most striking contrast between the Shadow 3X and the Shadow 3X Ti lies not in clock speeds but in raw silicon: the Ti packs 8,960 shading units against the standard model's 6,144, a roughly 46% increase in shader count. This directly translates into the Ti's commanding lead in floating-point performance43.94 TFLOPS versus 30.87 TFLOPS — and a texture throughput of 686.6 GTexels/s compared to 482.3 GTexels/s. In practical terms, this gap is most visible in demanding rasterized workloads, complex shader-heavy scenes, and GPU-accelerated compute tasks, where the Ti can process geometry and lighting calculations substantially faster.

Interestingly, the standard RTX 5070 Shadow 3X actually edges out the Ti on raw clock speeds — 2,512 MHz turbo vs 2,452 MHz — suggesting its smaller die is being pushed harder per core to compensate. However, clock speed alone cannot bridge a ~46% deficit in execution resources; the Ti's advantage in ROPs (96 vs 80) also gives it a higher pixel fill rate of 235.4 GPixel/s versus 201 GPixel/s, meaning it can resolve more pixels per second — a meaningful benefit at higher resolutions like 4K. Both cards share identical GPU memory speed at 1,750 MHz and both support Double Precision Floating Point, so these areas offer no differentiation.

The RTX 5070 Ti Shadow 3X holds a clear and substantial performance advantage in this group. Across every compute and throughput metric that matters — TFLOPS, texture rate, pixel rate, and shader count — it outperforms the standard model by a wide margin. The standard Shadow 3X's marginally higher clock speed is a minor footnote rather than a competitive counterweight. Users prioritizing maximum rendering performance, especially at high resolutions or in GPU-intensive creative workloads, will find the Ti to be the decisively stronger card.

Memory:
effective memory speed 28000 MHz 28000 MHz
maximum memory bandwidth 672 GB/s 896 GB/s
VRAM 12GB 16GB
GDDR version GDDR7 GDDR7
memory bus width 192-bit 256-bit
Supports ECC memory

Both cards share the same GDDR7 memory standard and an identical effective speed of 28,000 MHz, so the generational foundation is equal. The real divergence lies in capacity and bus width: the RTX 5070 Ti Shadow 3X steps up to 16GB of VRAM over a 256-bit bus, while the standard Shadow 3X offers 12GB across a narrower 192-bit interface. Because bandwidth scales directly with bus width at the same memory speed, this is precisely why the Ti reaches 896 GB/s of memory bandwidth versus 672 GB/s — a 33% advantage that is purely structural, not a result of faster memory chips.

What does this mean in practice? Memory bandwidth is the pipeline that feeds the GPU's shaders with data. At higher resolutions — particularly 4K — and in scenarios with large, uncompressed textures, a wider and faster pipeline reduces the chance of the GPU stalling while waiting for data. The Ti's extra 4GB of VRAM is equally significant: modern games and creative applications are increasingly pushing past the 12GB threshold with high-resolution texture packs and large scene assets, meaning the standard model could face memory pressure in the most demanding use cases where the Ti remains comfortable. Both cards support ECC memory, which is a shared feature relevant mainly to professional or mixed-use workloads requiring error correction.

The RTX 5070 Ti Shadow 3X holds a clear edge in this group. Its larger framebuffer and wider memory bus are not marginal improvements — they directly affect longevity and headroom at high resolutions. The standard Shadow 3X's memory subsystem is by no means weak, but users targeting 4K gaming or GPU-accelerated content creation will find the Ti's memory configuration meaningfully more capable.

Features:
DirectX version DirectX 12 Ultimate DirectX 12 Ultimate
OpenGL version 4.6 4.6
OpenCL version 3 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR Intel Resizable BAR Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4 4

When two products share an identical feature set, the comparison becomes straightforward — and that is exactly the case here. Both the Shadow 3X and the Shadow 3X Ti are built on the same software and API foundation: DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, ensuring full compatibility with the current generation of games and GPU-accelerated applications. Critically, both support ray tracing and DLSS, meaning users of either card have access to hardware-accelerated lighting and AI-driven upscaling — two of the most impactful features in modern PC gaming.

Beyond gaming, both cards support up to 4 simultaneous displays and include Intel Resizable BAR, which allows the CPU to access the full GPU framebuffer at once rather than in chunks, offering a modest but real performance uplift in supported titles. Neither card carries an LHR (Lite Hash Rate) limiter, and neither includes RGB lighting — consistent with the ″Shadow″ branding aesthetic that both share.

This group is a complete tie. Every feature available on one card is equally available on the other, with no exceptions across any of the listed specs. A buyer choosing between these two products will find no functional or compatibility differentiation here — the decision rests entirely on the performance and memory groups where the Ti distinguishes itself.

Ports:
has an HDMI output
HDMI ports 1 1
HDMI version HDMI 2.1b HDMI 2.1b
DisplayPort outputs 3 3
USB-C ports 0 0
DVI outputs 0 0
mini DisplayPort outputs 0 0

The port configuration on both cards is identical: one HDMI 2.1b output and three DisplayPort outputs, totalling four display connections — which aligns with the four-display limit noted in the Features group. The absence of USB-C, DVI, or mini DisplayPort outputs is consistent across both, keeping the I/O bracket clean and focused on the two dominant modern display standards.

HDMI 2.1b is the latest revision of the HDMI specification, supporting up to 10K resolution, high frame rates at 4K and above, and features like Variable Refresh Rate (VRR) — making it well-suited for both high-end gaming monitors and modern TVs. The three DisplayPort outputs complement this, giving users flexible multi-monitor options without requiring adapters for most current display setups.

This is another complete tie. The port selection is a mirror image between the Shadow 3X and the Shadow 3X Ti, offering no advantage to either card in terms of display connectivity. Buyers with specific I/O requirements — or hoping for a USB-C output for compatibility with certain monitors or laptops — will find neither card accommodates that need.

General info:
GPU architecture Blackwell Blackwell
release date March 2025 February 2025
Thermal Design Power (TDP) 250W 300W
PCI Express (PCIe) version 5 5
semiconductor size 5 nm 5 nm
number of transistors 31100 million 45600 million
Has air-water cooling
width 303 mm 303 mm
height 121 mm 121 mm

Both cards are built on the same Blackwell architecture using a 5 nm process node and connect via PCIe 5.0, so the generational platform is shared. The meaningful divergence surfaces in die complexity: the Ti houses 45,600 million transistors compared to the standard model's 31,100 million — a roughly 47% larger die. This directly maps to the additional shader and compute resources identified in the Performance group, confirming that the Ti is a fundamentally larger piece of silicon rather than simply a binned or overclocked variant.

That larger die comes with a power cost. The Ti carries a 300W TDP versus the standard Shadow 3X's 250W, a 50W difference that is not trivial. Users will need to ensure their power supply has adequate headroom, and in smaller or thermally constrained cases, the additional heat output is worth factoring into build planning. Neither card uses liquid cooling, both relying on air cooling solutions.

Perhaps the most surprising finding here is the physical dimensions: both cards share an identical footprint of 303 mm × 121 mm, meaning MSI has packaged the more complex Ti into the same physical form factor. For buyers, this is a practical convenience — case compatibility planning is the same for both, and the choice between them carries no spatial trade-off. On balance, the standard Shadow 3X holds an edge for power-constrained systems, while the Ti's higher transistor count underpins its broader performance lead at the cost of that extra 50W.

Comparison Summary & Verdict

After examining every specification, the choice between these two cards comes down to workload demands and budget. The MSI GeForce RTX 5070 Shadow 3X offers a capable 12 GB GDDR7 frame buffer, a 192-bit memory bus, and a lower 250W TDP, making it an efficient option for users who want strong performance without the highest power draw. The MSI GeForce RTX 5070 Ti Shadow 3X, on the other hand, pulls ahead with 16 GB of VRAM, a wider 256-bit bus, 43.94 TFLOPS of floating-point performance, and 8960 shading units, delivering a meaningful advantage for demanding workloads. Both cards share identical ports, software feature support, and physical dimensions, so the decision hinges purely on how much memory bandwidth and compute headroom your use case requires.

MSI GeForce RTX 5070 Shadow 3X
Buy MSI GeForce RTX 5070 Shadow 3X if...

Buy the MSI GeForce RTX 5070 Shadow 3X if you want a power-efficient GPU with a lower 250W TDP and solid performance at a lower tier. It suits users whose workloads do not demand more than 12 GB of VRAM or the extra compute throughput of the Ti model.

MSI GeForce RTX 5070 Ti Shadow 3X
Buy MSI GeForce RTX 5070 Ti Shadow 3X if...

Buy the MSI GeForce RTX 5070 Ti Shadow 3X if you need maximum compute performance, with 16 GB of GDDR7 memory, a 256-bit bus, and 43.94 TFLOPS of floating-point throughput for demanding rendering, AI, or content creation tasks.