At their core, the Palit Infinity 3 OC and the Zotac Twin Edge share the same fundamental silicon configuration: identical base clocks of 2407 MHz, the same 4608 shading units, 144 TMUs, 48 ROPs, and matched memory speeds of 1750 MHz. This means both cards are drawing from the same underlying GPU architecture, and for the majority of workloads that rely on shader throughput or memory bandwidth, they will behave identically out of the box.
The real differentiator lies in the boost clock. The Palit Infinity 3 OC reaches a turbo frequency of 2662 MHz, compared to 2572 MHz on the Zotac Twin Edge — a gap of 90 MHz, or roughly 3.5%. This advantage flows directly into every derived throughput metric: the Palit delivers 24.53 TFLOPS of floating-point performance versus 23.7 TFLOPS, a 383.3 GTexels/s texture fill rate versus 370.4 GTexels/s, and a pixel rate of 127.8 GPixel/s against 123.5 GPixel/s. In practice, a ~3.5% clock edge rarely translates into a dramatic, perceptible fps difference in games, but it does represent a consistent, measurable throughput advantage across compute, rendering, and texturing tasks.
The Palit Infinity 3 OC holds a clear, if modest, performance edge in this group, driven entirely by its higher factory overclock. Both cards support Double Precision Floating Point, making that a non-differentiator. For users prioritizing maximum out-of-the-box GPU throughput without manual overclocking, the Palit is the stronger choice here; the Zotac Twin Edge matches it everywhere except at peak boost, where it consistently falls slightly short.