At first glance, the clock speed story slightly favors the RTX 5070 GamingPro-S, which runs a higher base clock of 2325 MHz and a turbo of 2512 MHz compared to the Ti's 2295 MHz base and 2452 MHz turbo. However, raw clock speed is only one piece of the performance equation — the number of execution units doing work at those speeds matters far more, and this is where the gap opens dramatically.
The RTX 5070 Ti GamingPro-S fields 8960 shading units, 280 TMUs, and 96 ROPs against the standard 5070's 6144 shaders, 192 TMUs, and 80 ROPs — roughly a 46% wider GPU. The real-world consequence of that silicon advantage is visible in throughput: the Ti delivers 43.94 TFLOPS of floating-point performance versus 30.87 TFLOPS, a ~42% lead, and its texture fill rate of 686.6 GTexels/s versus 482.3 GTexels/s translates directly into faster texture processing in complex scenes. The higher ROP count also pushes pixel output to 235.4 GPixel/s versus 201 GPixel/s, meaning the Ti can resolve more pixels per second — a tangible benefit at high resolutions and high refresh rates. Memory speed is identical at 1750 MHz on both cards, so bandwidth is not a differentiator here.
The conclusion is unambiguous: the RTX 5070 Ti GamingPro-S holds a decisive performance edge in this group. Its marginally lower clock speeds are entirely offset by its substantially larger shader array, and every throughput metric — compute, texturing, and pixel output — lands roughly 17–42% higher. Both cards support Double Precision Floating Point, so that feature is a tie. For users who prioritize raw rendering horsepower, the Ti is the clear winner on paper.