Both cards share the same fundamental compute architecture — identical 4096 shading units, 256 TMUs, and 128 ROPs — meaning any performance gap between them comes down entirely to clock speeds. This is a classic factory-overclock scenario: the XFX Mercury ships with a notably higher base clock of 1870 MHz versus the Yeston Sakura's 1660 MHz, and maintains that lead at the top end with a 3100 MHz boost versus 3060 MHz. In practice, a 40 MHz difference at boost is relatively minor, but the wider base clock gap means the XFX is less likely to dip into lower performance territory during sustained, thermally-challenging workloads.
Those clock advantages translate directly into the derived throughput metrics. The XFX edges out the Yeston with 50.79 TFLOPS of floating-point performance versus 50.14 TFLOPS, and a texture rate of 793.6 GTexels/s compared to 783.4 GTexels/s. The pixel fill rate gap is similarly slim — 396.8 GPixel/s versus 391.7 GPixel/s. Realistically, these ~1–2% differences are unlikely to be perceptible in frame rates under typical gaming conditions. Memory bandwidth is a non-factor here, as both cards run identical 2518 MHz memory speeds.
The XFX Mercury holds a narrow but consistent performance edge across every throughput metric in this group, solely by virtue of its higher factory overclock. Both cards support Double Precision Floating Point, which benefits compute and professional workloads equally. For a pure gamer, the real-world difference will be negligible, but the XFX is the technical winner here for users who want every last frame without manually overclocking.