The Performance section of the Asus TUF Gaming GeForce RTX 5080 reflects a substantial compute profile, with a base GPU clock of 2,295 MHz that boosts up to 2,617 MHz under load. Floating-point throughput reaches 56.28 TFLOPS, supported by 10,752 shading units, 336 texture mapping units delivering a texture rate of 879.3 GTexels/s, and 112 render output units contributing to a pixel rate of 293.1 GPixel/s. GPU memory operates at 1,875 MHz, and the card also includes support for Double Precision Floating Point (DPFP), broadening its suitability beyond standard rendering tasks.
The card is equipped with 16GB of GDDR7 VRAM running across a 256-bit memory bus, with an effective memory speed of 30,000 MHz that translates to a maximum memory bandwidth of 960 GB/s. ECC memory support is also included, which helps maintain data integrity during compute-intensive operations.
The Asus TUF Gaming GeForce RTX 5080 supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of rendering and compute APIs. Ray tracing and DLSS are both supported, alongside stereoscopic 3D and multi-display technology spanning up to four simultaneous outputs. Intel Resizable BAR is included for improved CPU-to-GPU data throughput, while RGB lighting is present on the card itself. XeSS (XMX) and LHR are not featured on this model.
The card's output configuration consists of two HDMI 2.1b ports and three DisplayPort outputs, providing a total of five video connections. There are no USB-C, DVI, or mini DisplayPort outputs on this model.
The Asus TUF Gaming GeForce RTX 5080 is based on the Blackwell architecture, manufactured on a 5nm process node and integrating 45,600 million transistors. It connects via PCIe 5.0 and carries a TDP of 360W. Cooling is handled without an air-water hybrid solution, relying solely on its standard cooling setup. The card measures 348 mm in width and 146 mm in height.