Colorful iGame GeForce RTX 5050 Ultra W OC specifications and in-depth review

Colorful iGame GeForce RTX 5050 Ultra W OC

Manufacturer: Colorful

The Colorful iGame GeForce RTX 5050 Ultra W OC is a mid-range graphics card based on Nvidia's Blackwell architecture, manufactured using a 5nm process node. It ships with 8GB of GDDR6 memory across a 128-bit bus, delivering a maximum memory bandwidth of 320 GB/s with an effective memory speed of 20000 MHz. The card supports ray tracing, DLSS, and DirectX 12 Ultimate, and includes RGB lighting along with support for up to four simultaneous displays.

Under the hood, the iGame RTX 5050 Ultra W OC features 2560 shading units, 80 texture mapping units, and 32 render output units, yielding a texture rate of 205.8 GTexels/s and 13.17 TFLOPS of floating-point performance. The base GPU clock runs at 2317 MHz with a turbo frequency of 2572 MHz. Connectivity is handled through one HDMI 2.1b port and three DisplayPort outputs, while the card operates within a 130W thermal design power envelope and measures 300.5 mm in length and 120 mm in height.

Pros
  • Supports ray tracing and DLSS, enabling hardware-accelerated effects and AI-based rendering directly from the GPU
  • ECC memory support adds a layer of data integrity for workloads sensitive to memory errors
  • Can drive up to four displays simultaneously via one HDMI 2.1b port and three DisplayPort outputs
  • Intel Resizable BAR support allows the CPU to access the full GPU frame buffer, improving data transfer efficiency
  • Built on a 5nm process with 16,900 million transistors, reflecting a relatively compact and modern fabrication node
  • RGB lighting offers visual customization for users who care about system aesthetics
Cons
  • 128-bit memory bus width limits overall memory bandwidth scalability compared to wider bus configurations available in higher-tier cards
  • 8GB of VRAM may prove insufficient for increasingly memory-heavy workloads at higher resolutions
  • No USB-C output, which restricts compatibility with certain modern displays and VR headsets that rely on that connector
  • Does not include liquid cooling support, leaving thermal management entirely dependent on the air cooling solution
  • XeSS (XMX) is not supported, reducing compatibility with certain upscaling technologies
Who is this for?

This card is a reasonable fit for users engaged in 1080p and entry-level 1440p gaming, where its 2560 shading units, 13.17 TFLOPS of compute throughput, and DLSS support can sustain solid frame rates without requiring excessive VRAM. The inclusion of ray tracing hardware makes it suitable for players who want to experiment with lighting effects in supported titles at moderate settings. It also works well for users building a compact multi-display setup, given its four simultaneous output support across HDMI 2.1b and three DisplayPort connections. Those who need a degree of compute reliability will appreciate the ECC memory support, making it usable in lightweight professional or semi-professional environments alongside gaming.

Who is this NOT for?

Users targeting high-resolution or GPU-intensive workloads — such as 4K gaming at high settings or large-scale 3D rendering — are likely to find the 8GB VRAM ceiling and 128-bit memory bus restrictive, as these configurations tend to demand both higher memory capacity and greater bandwidth. The absence of USB-C output makes it a poor match for users relying on modern USB-C-compatible monitors or certain VR headsets that depend on that connector. Additionally, since the card relies entirely on air cooling with no liquid cooling option, it may not be ideal for use in thermally constrained cases or systems where heat dissipation is already a concern.

Performance:

GPU clock speed 2317 MHz
GPU turbo 2572 MHz
pixel rate 82.3 GPixel/s
floating-point performance 13.17 TFLOPS
texture rate 205.8 GTexels/s
GPU memory speed 2500 MHz
shading units 2560
texture mapping units (TMUs) 80
render output units (ROPs) 32
Has Double Precision Floating Point (DPFP)

The Performance section of the Colorful iGame GeForce RTX 5050 Ultra W OC centers on a base GPU clock of 2317 MHz that boosts up to 2572 MHz, paired with a GPU memory speed of 2500 MHz. The card's 2560 shading units work alongside 80 texture mapping units and 32 render output units, producing a texture rate of 205.8 GTexels/s and a pixel rate of 82.3 GPixel/s. Overall floating-point throughput reaches 13.17 TFLOPS, and the GPU also supports Double Precision Floating Point (DPFP), extending its utility to workloads that require higher numerical precision.

Memory:

effective memory speed 20000 MHz
maximum memory bandwidth 320 GB/s
VRAM 8GB
GDDR version GDDR6
memory bus width 128-bit
Supports ECC memory

The Colorful iGame GeForce RTX 5050 Ultra W OC is equipped with 8GB of GDDR6 VRAM running across a 128-bit memory bus at an effective speed of 20000 MHz, resulting in a maximum memory bandwidth of 320 GB/s. The card also supports ECC memory, which helps detect and correct data errors in memory-sensitive workloads.

Features:

DirectX version DirectX 12 Ultimate
OpenGL version 4.6
OpenCL version 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4

The Colorful iGame GeForce RTX 5050 Ultra W OC supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute workloads. It includes hardware ray tracing, DLSS, and stereoscopic 3D support, while XeSS (XMX) and LHR are not present on this card. Multi-display technology is supported with a maximum of four simultaneous outputs, and Intel Resizable BAR is available for improved CPU-to-GPU data throughput. The card also features RGB lighting and does not use a hash-rate limiter.

Ports:

has an HDMI output
HDMI ports 1
HDMI version HDMI 2.1b
DisplayPort outputs 3
USB-C ports 0
DVI outputs 0
mini DisplayPort outputs 0

The Colorful iGame GeForce RTX 5050 Ultra W OC offers a total of four video outputs, consisting of one HDMI 2.1b port and three DisplayPort outputs. There are no USB-C, DVI, or mini DisplayPort connectors on this card.

General info:

GPU architecture Blackwell
Thermal Design Power (TDP) 130W
PCI Express (PCIe) version 5
semiconductor size 5 nm
number of transistors 16900 million
Has air-water cooling
width 300.5 mm
height 120 mm

The Colorful iGame GeForce RTX 5050 Ultra W OC is built on the Blackwell architecture, fabricated using a 5nm process and integrating 16,900 million transistors. It connects via a PCIe 5 interface and operates within a 130W TDP, relying on air cooling rather than a liquid cooling solution. The card measures 300.5 mm in width and 120 mm in height, giving a clear sense of its physical footprint.

Final Verdict

The Colorful iGame GeForce RTX 5050 Ultra W OC is a focused entry in the graphics card market, built around Nvidia's Blackwell architecture and aimed at users who want modern feature support without stepping into high-end hardware territory. Its combination of hardware ray tracing, DLSS, and four simultaneous display outputs via HDMI 2.1b and DisplayPort gives it genuine versatility for gaming and light creative use at 1080p and moderate 1440p resolutions. That said, the 8GB GDDR6 frame buffer and 128-bit bus are real constraints for anyone pushing toward demanding resolutions or memory-heavy applications. For its intended audience — users who value a modern feature set, multi-display flexibility, and ECC memory support within a 130W power envelope — the iGame RTX 5050 Ultra W OC delivers a coherent and well-rounded specification package.