The Performance section of the Colorful iGame GeForce RTX 5050 Ultra W OC centers on a base GPU clock of 2317 MHz that boosts up to 2572 MHz, paired with a GPU memory speed of 2500 MHz. The card's 2560 shading units work alongside 80 texture mapping units and 32 render output units, producing a texture rate of 205.8 GTexels/s and a pixel rate of 82.3 GPixel/s. Overall floating-point throughput reaches 13.17 TFLOPS, and the GPU also supports Double Precision Floating Point (DPFP), extending its utility to workloads that require higher numerical precision.
The Colorful iGame GeForce RTX 5050 Ultra W OC is equipped with 8GB of GDDR6 VRAM running across a 128-bit memory bus at an effective speed of 20000 MHz, resulting in a maximum memory bandwidth of 320 GB/s. The card also supports ECC memory, which helps detect and correct data errors in memory-sensitive workloads.
The Colorful iGame GeForce RTX 5050 Ultra W OC supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute workloads. It includes hardware ray tracing, DLSS, and stereoscopic 3D support, while XeSS (XMX) and LHR are not present on this card. Multi-display technology is supported with a maximum of four simultaneous outputs, and Intel Resizable BAR is available for improved CPU-to-GPU data throughput. The card also features RGB lighting and does not use a hash-rate limiter.
The Colorful iGame GeForce RTX 5050 Ultra W OC offers a total of four video outputs, consisting of one HDMI 2.1b port and three DisplayPort outputs. There are no USB-C, DVI, or mini DisplayPort connectors on this card.
The Colorful iGame GeForce RTX 5050 Ultra W OC is built on the Blackwell architecture, fabricated using a 5nm process and integrating 16,900 million transistors. It connects via a PCIe 5 interface and operates within a 130W TDP, relying on air cooling rather than a liquid cooling solution. The card measures 300.5 mm in width and 120 mm in height, giving a clear sense of its physical footprint.