Colorful iGame GeForce RTX 5080 Vulcan W OC specifications and in-depth review

Colorful iGame GeForce RTX 5080 Vulcan W OC

Manufacturer: Colorful

The Colorful iGame GeForce RTX 5080 Vulcan W OC is a high-specification graphics card from Colorful's iGame lineup, built around Nvidia's Blackwell GPU architecture. It carries 10,752 shading units alongside a base clock of 2,295 MHz and a boosted operating frequency of 2,685 MHz, reflecting a design tuned for sustained rendering workloads. The card also includes RGB lighting and multi-display support for up to four simultaneous outputs.

On the memory side, the card is equipped with 16GB of GDDR7 VRAM running at an effective speed of 30,000 MHz across a 256-bit bus, delivering a peak bandwidth of 960 GB/s. Its 336 texture mapping units and 112 render output units contribute to a texture rate of 902.2 GTexels/s and a pixel rate of 300.7 GPixel/s. The card supports DirectX 12 Ultimate, OpenGL 4.6, OpenCL 3, ray tracing, and DLSS, and connects via PCIe 5.0. For display connectivity, it offers two HDMI 2.1b ports and three DisplayPort outputs. The rated TDP sits at 400W, and the card measures 360 mm in length and 148.9 mm in height.

Pros
  • The 16GB of GDDR7 VRAM running across a 256-bit bus delivers 960 GB/s of memory bandwidth, which is well-suited for memory-intensive rendering tasks
  • Support for ray tracing and DLSS together enables more realistic lighting in compatible titles while maintaining workable frame rates
  • Five physical display outputs — two HDMI 2.1b and three DisplayPort — allow flexible multi-monitor setups supporting up to four simultaneous displays
  • ECC memory support adds data integrity protection, making the card usable in error-sensitive compute scenarios beyond typical gaming
  • Intel Resizable BAR support allows the CPU to access the full VRAM pool at once, which can improve data transfer efficiency
  • RGB lighting is built in, offering visual customization without the need for additional hardware
Cons
  • A 400W TDP demands a robust power delivery setup and contributes to significant heat output in enclosed or compact builds
  • The card measures 360 mm in length, which may not fit in smaller or mid-tower chassis without careful clearance checks
  • Air-water cooling is not included, so thermal management relies entirely on whatever cooling solution is bundled or separately installed
  • No USB-C output is available, limiting direct connectivity to displays or devices that rely solely on that interface
  • XeSS (XMX) is not supported, narrowing upscaling options to DLSS only
Who is this for?

This card is well-matched for users running demanding rendering and compute workloads that benefit from 16GB of GDDR7 VRAM and 960 GB/s of memory bandwidth. Its ray tracing and DLSS support make it a practical fit for those working in visually intensive environments where both image quality and throughput matter. The ECC memory support and 57.74 TFLOPS of floating-point performance also make it relevant for compute-oriented tasks that require data integrity alongside raw processing capacity. Users who need multi-monitor configurations of up to four displays with modern connectivity like HDMI 2.1b will find the output layout accommodating.

Who is this NOT for?

The 400W TDP makes this card a poor fit for compact or small-form-factor builds where power delivery and thermal headroom are limited. At 360 mm in length, it will physically not fit in many mid-tower or smaller enclosures without careful verification. Users who rely on USB-C display outputs will find no support here, limiting direct compatibility with certain modern monitors or devices. Similarly, those looking for XeSS-based upscaling will need to look elsewhere, as only DLSS is supported — making it less suitable for anyone operating in an Intel-centric upscaling workflow.

Performance:

GPU clock speed 2295 MHz
GPU turbo 2685 MHz
pixel rate 300.7 GPixel/s
floating-point performance 57.74 TFLOPS
texture rate 902.2 GTexels/s
GPU memory speed 1875 MHz
shading units 10752
texture mapping units (TMUs) 336
render output units (ROPs) 112
Has Double Precision Floating Point (DPFP)

The Performance section of this card centers on a base GPU clock of 2,295 MHz that boosts up to 2,685 MHz, supported by 10,752 shading units, 336 texture mapping units, and 112 render output units. These translate into a texture rate of 902.2 GTexels/s and a pixel rate of 300.7 GPixel/s, while floating-point performance reaches 57.74 TFLOPS. The GPU memory operates at 1,875 MHz, and the card includes support for Double Precision Floating Point (DPFP), broadening its suitability for compute-oriented tasks alongside standard rendering workloads.

Memory:

effective memory speed 30000 MHz
maximum memory bandwidth 960 GB/s
VRAM 16GB
GDDR version GDDR7
memory bus width 256-bit
Supports ECC memory

This card is equipped with 16GB of GDDR7 VRAM running at an effective speed of 30,000 MHz across a 256-bit memory bus, yielding a maximum memory bandwidth of 960 GB/s. ECC memory support is also present, adding a layer of data integrity that can be useful in error-sensitive workloads.

Features:

DirectX version DirectX 12 Ultimate
OpenGL version 4.6
OpenCL version 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4

The card supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of rendering and compute APIs. Ray tracing and DLSS are both supported, while XeSS (XMX) is not present. Multi-display technology is available with support for up to four simultaneous displays, and stereoscopic 3D is also included. Intel Resizable BAR is supported, whereas LHR is not. RGB lighting is built in, rounding out a feature set oriented toward flexible visual and compute use cases.

Ports:

has an HDMI output
HDMI ports 2
HDMI version HDMI 2.1b
DisplayPort outputs 3
USB-C ports 0
DVI outputs 0
mini DisplayPort outputs 0

The card's output configuration consists of two HDMI 2.1b ports and three DisplayPort outputs, providing five physical display connections in total. There are no USB-C, DVI, or mini DisplayPort outputs on this model.

General info:

GPU architecture Blackwell
Thermal Design Power (TDP) 400W
PCI Express (PCIe) version 5
semiconductor size 5 nm
number of transistors 45600 million
Has air-water cooling
width 360 mm
height 148.9 mm

This card is based on the Blackwell GPU architecture, manufactured on a 5 nm process node with 45,600 million transistors, and connects via PCIe 5.0. It carries a Thermal Design Power of 400W and does not include air-water cooling. Physically, the card measures 360 mm in width and 148.9 mm in height.

Final Verdict

The Colorful iGame GeForce RTX 5080 Vulcan W OC is a specification-dense graphics card built around the Blackwell architecture, bringing together a strong compute profile — highlighted by 57.74 TFLOPS of floating-point performance and 960 GB/s of memory bandwidth — with a modern feature set that includes ray tracing, DLSS, and ECC memory support. Its five-output display configuration and Intel Resizable BAR support add practical versatility for multi-monitor and compute use cases. That said, its 400W TDP and 360 mm length mean it demands a suitably large chassis and robust power delivery to operate as intended. For users whose build and workload requirements align with what this card asks of them, it represents a thoroughly specified option within the RTX 5080 tier.

Popular Comparisons

Colorful iGame GeForce RTX 5080 Vulcan W OC
Colorful iGame GeForce RTX 5080 Vulcan W OC
VS
PNY GeForce RTX 5080 ARGB Epic-X OC Triple Fan
PNY GeForce RTX 5080 ARGB Epic-X OC Triple Fan