The MSI GeForce RTX 5060 Ti Cyclone OC operates at a base GPU clock of 2407 MHz, rising to 2602 MHz in boost mode, and draws on 4,608 shading units paired with 144 texture mapping units and 48 render output units to handle rendering workloads. These resources translate into a floating-point throughput of 23.98 TFLOPS, a texture rate of 374.7 GTexels/s, and a pixel rate of 124.9 GPixel/s. Memory-side, the GPU clock runs at 1750 MHz, and the card supports Double Precision Floating Point (DPFP), broadening its suitability beyond conventional graphics tasks.
The card is equipped with 8GB of GDDR7 VRAM running across a 128-bit memory bus, reaching an effective memory speed of 28,000 MHz and delivering a maximum bandwidth of 448 GB/s. ECC memory support is also present, adding a layer of data integrity protection that can be relevant in workloads sensitive to memory errors.
The MSI GeForce RTX 5060 Ti Cyclone OC supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute APIs. Ray tracing and DLSS are both supported, as is stereoscopic 3D, while XeSS (XMX) is not present. The card works with Intel Resizable BAR for improved data transfer between CPU and GPU, and does not include LHR or RGB lighting. Multi-display technology is supported across up to four simultaneous outputs.
The card's output configuration consists of one HDMI 2.1b port and three DisplayPort outputs, providing a total of four display connections. There are no USB-C, DVI, or mini DisplayPort outputs on this model.
Built on the Blackwell architecture and manufactured using a 5 nm process, the card integrates 21,900 million transistors and connects to the motherboard via PCIe 5.0. It carries a thermal design power of 180W and relies on air cooling, with no water-cooling support. Physical dimensions come in at 161 mm wide and 125 mm tall, giving a sense of its form factor within a system build.