The Galax GeForce RTX 5050 Magic Blade runs a base GPU clock of 2317 MHz with a boost up to 2572 MHz, and delivers 13.17 TFLOPS of floating-point performance alongside a pixel rate of 82.3 GPixel/s and a texture rate of 205.8 GTexels/s. The card is built around 2560 shading units, 80 texture mapping units, and 32 render output units, with a GPU memory speed of 2500 MHz. It also supports Double Precision Floating Point (DPFP), rounding out a solid set of compute-oriented performance characteristics.
The card features 8GB of GDDR6 VRAM running at an effective memory speed of 20,000 MHz across a 128-bit bus, yielding a maximum memory bandwidth of 320 GB/s. ECC memory support is also included, adding a layer of data integrity for workloads where memory accuracy is a consideration.
The Galax GeForce RTX 5050 Magic Blade supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute APIs. Hardware ray tracing and DLSS are both supported, while XeSS (XMX) is not present on this card. It also handles stereoscopic 3D, multi-display setups across up to four screens, and includes Intel Resizable BAR support. LHR is not implemented, and the card features RGB lighting. AMD SAM is not supported, with only Intel Resizable BAR available.
The card's output configuration consists of one HDMI 2.1b port and three DisplayPort outputs, enabling simultaneous connection of multiple monitors. There are no DVI, mini DisplayPort, or USB-C ports on this card.
Built on the Blackwell architecture and fabricated using a 5nm process, the card integrates 16,900 million transistors and connects via PCIe 5. It has a Thermal Design Power of 130W and relies solely on air cooling, as water cooling is not supported. The card measures 316.5mm in width and 140mm in height.