The Asus Dual GeForce RTX 5050 runs at a base GPU clock of 2,317 MHz, boosting up to 2,602 MHz under load, while delivering 13.32 TFLOPS of floating-point performance alongside a texture rate of 208.2 GTexels/s and a pixel rate of 83.26 GPixel/s. Its shader configuration comprises 2,560 shading units, 80 texture mapping units, and 32 render output units, with GPU memory operating at 1,750 MHz. The card also supports Double Precision Floating Point (DPFP), broadening its suitability for compute workloads alongside standard graphics tasks.
The Asus Dual GeForce RTX 5050 is equipped with 8GB of GDDR6 VRAM running across a 128-bit memory bus, reaching an effective memory speed of 20,000 MHz and a maximum memory bandwidth of 320 GB/s. The card also supports ECC memory, which helps detect and correct data errors during operation — a useful trait for workloads where memory reliability matters.
The Asus Dual GeForce RTX 5050 supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute workloads. It includes ray tracing and DLSS, along with stereoscopic 3D and multi-display technology for up to four simultaneous outputs. Intel Resizable BAR is supported to allow the CPU broader access to GPU memory, though the card does not include XeSS (XMX), LHR, or RGB lighting.
The Asus Dual GeForce RTX 5050 offers a total of four display outputs, consisting of one HDMI 2.1b port and three DisplayPort outputs. There are no USB-C, DVI, or mini DisplayPort connections on this card, keeping the output configuration straightforward and focused on the two most widely used modern display interfaces.
The Asus Dual GeForce RTX 5050 is built on the Blackwell architecture, manufactured using a 5nm process with 16,900 million transistors, and connects to the motherboard via PCIe 5.0. It carries a thermal design power of 130W and relies on air cooling, with no water-cooling support. The card measures 203mm in width and 120.2mm in height, placing it in a compact form factor suitable for a range of desktop system builds.