The Inno3D GeForce RTX 5080 X3 operates at a base GPU clock of 2,295 MHz, boosting up to a turbo frequency of 2,617 MHz. It is equipped with 10,752 shading units, 336 texture mapping units, and 112 render output units, translating into a texture rate of 879.3 GTexels/s and a pixel rate of 293.1 GPixel/s. Floating-point performance stands at 56.28 TFLOPS, and the card supports double precision floating point. GPU memory operates at 1,875 MHz, rounding out a performance profile suited to demanding rendering and compute workloads.
The card features 16GB of GDDR7 VRAM running across a 256-bit memory bus, with an effective memory speed of 30,000 MHz that yields a maximum memory bandwidth of 960 GB/s. ECC memory support is also included, adding a layer of data integrity for workloads where memory accuracy is important.
The Inno3D GeForce RTX 5080 X3 supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute APIs. Ray tracing and DLSS are both supported, while XeSS (XMX) is not. The card is compatible with Intel Resizable BAR and does not include LHR. Multi-display technology is supported with up to four displays simultaneously, and stereoscopic 3D is also available. RGB lighting is built in, rounding out the feature set on the hardware side.
The card's display connectivity consists of three DisplayPort outputs and one HDMI 2.1b port, offering a total of four video outputs. There are no DVI, mini DisplayPort, or USB-C ports present on this card.
The Inno3D GeForce RTX 5080 X3 is built on the Blackwell architecture, using a 5nm manufacturing process with 45,600 million transistors. It connects to the host system via PCIe 5 and carries a thermal design power rating of 360W. Cooling is handled exclusively by air, with no liquid cooling option included. The card measures 300mm in width and 116mm in height.