The Zotac Gaming GeForce RTX 5050 Solo runs at a base GPU clock of 2317 MHz, boosting up to 2572 MHz under load, and delivers 13.17 TFLOPS of floating-point performance alongside a texture rate of 205.8 GTexels/s and a pixel rate of 82.3 GPixel/s. Its 2560 shading units are complemented by 80 texture mapping units and 32 render output units, while GPU memory operates at 2500 MHz. The card also supports Double Precision Floating Point (DPFP), broadening its suitability beyond standard rasterization workloads.
The card is equipped with 8GB of GDDR6 VRAM running on a 128-bit memory bus, with an effective memory speed of 20,000 MHz delivering a maximum bandwidth of 320 GB/s. ECC memory support is also included, which helps maintain data integrity in error-sensitive workloads.
The RTX 5050 Solo supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute API requirements. Ray tracing and DLSS are both enabled, while stereoscopic 3D and multi-display technology are also supported, with up to four displays connectable simultaneously. Intel Resizable BAR is present to help the CPU access GPU memory more efficiently, and the card includes RGB lighting. XeSS (XMX) is not supported, and LHR is absent, meaning no hardware-level mining limitations are in place.
The card's output configuration consists of one HDMI 2.1b port and three DisplayPort outputs, providing a total of four display connections. There are no USB-C, DVI, or mini DisplayPort outputs present on this model.
Built on the Blackwell architecture and fabricated using a 5 nm process, the card integrates 16,900 million transistors and connects via PCIe 5.0. It carries a 130W TDP and does not include air-water cooling. The card measures 164.5 mm in width and 111.2 mm in height, and there is no air-water cooling solution included.