The Zotac Gaming GeForce RTX 5050 Twin Edge OC operates at a base clock of 2317 MHz, climbing to a boost clock of 2602 MHz under load. Floating-point performance is rated at 13.32 TFLOPS, backed by 2560 shading units, 80 texture mapping units delivering a texture rate of 208.2 GTexels/s, and 32 render output units contributing to a pixel rate of 83.26 GPixel/s. The GPU memory runs at 2500 MHz, and the card includes support for Double Precision Floating Point (DPFP), broadening its suitability for compute-oriented workloads alongside standard rendering tasks.
The card is equipped with 8GB of GDDR6 VRAM running across a 128-bit memory bus, reaching an effective memory speed of 20,000 MHz and a maximum memory bandwidth of 320 GB/s. ECC memory support is also included, which helps detect and correct memory errors — a useful capability for tasks that require data integrity alongside standard graphics workloads.
The card supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute APIs. Hardware-level ray tracing and DLSS are both included, alongside stereoscopic 3D and multi-display technology spanning up to four simultaneous outputs. Intel Resizable BAR is supported for improved CPU-to-GPU data access, while RGB lighting is present on the card itself. XeSS (XMX) and LHR are not featured on this model.
The card's output configuration consists of one HDMI 2.1b port and three DisplayPort outputs, totaling four display connections. There are no USB-C, DVI, or mini DisplayPort outputs on this model.
Built on the Blackwell architecture and manufactured using a 5 nm process, the GPU integrates 16,900 million transistors and connects via PCIe 5. It carries a Thermal Design Power (TDP) of 130W and measures 220.5 mm in width and 120.3 mm in height. The card uses air cooling rather than a liquid cooling solution, and does not include a hybrid air-water cooling system.