Colorful iGame GeForce RTX 5080 Vulcan OC specifications and in-depth review

Colorful iGame GeForce RTX 5080 Vulcan OC

Manufacturer: Colorful

The Colorful iGame GeForce RTX 5080 Vulcan OC is a high-end graphics card from Colorful's iGame lineup, built on NVIDIA's Blackwell architecture using a 5nm fabrication process. It carries 10,752 shading units and operates at a base clock of 2295 MHz, with a boost clock reaching 2695 MHz, along with RGB lighting and support for up to four simultaneous displays. The card measures 360mm in length and 148.9mm in height, with a rated TDP of 400W.

On the memory side, the card is equipped with 16GB of GDDR7 VRAM across a 256-bit bus, delivering an effective memory speed of 30,000 MHz and a peak bandwidth of 960 GB/s. It supports DirectX 12 Ultimate, OpenGL 4.6, OpenCL 3, ray tracing, and DLSS, and connects via Intel Resizable BAR over PCIe 5. Display connectivity includes two HDMI 2.1b ports and three DisplayPort outputs. The card also supports ECC memory and features double-precision floating-point capability, with an overall floating-point throughput of 57.95 TFLOPS.

Pros
  • Supports up to four simultaneous displays with a total of five video outputs across two HDMI 2.1b and three DisplayPort connections
  • 16GB of GDDR7 VRAM with a 960 GB/s memory bandwidth and ECC memory support addresses demanding workloads that require both capacity and data integrity
  • Ray tracing and DLSS support are both included, expanding compatibility with modern rendering pipelines
  • Intel Resizable BAR is enabled, allowing more efficient data transfers between the CPU and GPU
  • RGB lighting is built in, giving the card a customizable visual presence inside a system
  • The 256-bit memory bus combined with an effective memory speed of 30,000 MHz provides substantial throughput for graphics-intensive tasks
Cons
  • A 400W TDP places significant demands on both the power supply and case airflow
  • At 360mm in length, the card may not fit in smaller or mid-tower cases without careful planning
  • No USB-C video output is available, limiting compatibility with certain monitors and display adapters that rely on that connection
  • Air-water cooling is not included, so thermal management depends entirely on the card's air-cooling solution
  • XeSS support is absent, restricting upscaling options to DLSS only
Who is this for?

This card is well-suited to users running demanding rendering and compute workloads that benefit from 16GB of GDDR7 VRAM, 960 GB/s memory bandwidth, and ECC memory support. Content creators, 3D artists, and simulation-heavy workflows will find the combination of 57.95 TFLOPS, double-precision floating-point support, and a high shader count genuinely useful. The five video outputs supporting up to four simultaneous displays also make it a practical fit for multi-monitor setups in professional or enthusiast environments, while DLSS and ray tracing support extend its relevance to modern real-time rendering pipelines.

Who is this NOT for?

Users working in space-constrained or compact builds will likely encounter compatibility challenges, as the card's 360mm length requires careful case selection and the 400W TDP demands a robust power supply and strong airflow. The absence of USB-C video output makes it a poor match for anyone relying on USB-C-compatible monitors or display adapters as a primary connection. Additionally, users seeking platform flexibility through XeSS-based upscaling will find that option unavailable, limiting upscaling functionality to DLSS-supported scenarios only.

Performance:

GPU clock speed 2295 MHz
GPU turbo 2695 MHz
pixel rate 301.8 GPixel/s
floating-point performance 57.95 TFLOPS
texture rate 905.5 GTexels/s
GPU memory speed 1875 MHz
shading units 10752
texture mapping units (TMUs) 336
render output units (ROPs) 112
Has Double Precision Floating Point (DPFP)

The Colorful iGame GeForce RTX 5080 Vulcan OC runs at a base GPU clock of 2295 MHz, with a boost clock of 2695 MHz for sustained peak operation. It delivers a floating-point throughput of 57.95 TFLOPS alongside a texture rate of 905.5 GTexels/s and a pixel rate of 301.8 GPixel/s. The card is equipped with 10,752 shading units, 336 texture mapping units, and 112 render output units, while the GPU memory operates at 1875 MHz. Double-precision floating-point processing is also supported, rounding out a comprehensive set of performance specifications.

Memory:

effective memory speed 30000 MHz
maximum memory bandwidth 960 GB/s
VRAM 16GB
GDDR version GDDR7
memory bus width 256-bit
Supports ECC memory

The card features 16GB of GDDR7 VRAM running at an effective speed of 30,000 MHz across a 256-bit memory bus, yielding a maximum memory bandwidth of 960 GB/s. ECC memory support is included, providing an added layer of data integrity for workloads that require it.

Features:

DirectX version DirectX 12 Ultimate
OpenGL version 4.6
OpenCL version 3
Supports multi-display technology
supports ray tracing
Supports 3D
supports DLSS
has XeSS (XMX)
AMD SAM / Intel Resizable BAR Intel Resizable BAR
has LHR
has RGB lighting
supported displays 4

The card supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute workloads. Ray tracing and DLSS are both supported, while XeSS (XMX) is not included. Multi-display technology is available with support for up to four simultaneous displays, and stereoscopic 3D is also supported. Intel Resizable BAR is enabled for improved data throughput between the CPU and GPU. LHR is not present, and the card includes RGB lighting. XeSS (XMX) support is absent from the feature set.

Ports:

has an HDMI output
HDMI ports 2
HDMI version HDMI 2.1b
DisplayPort outputs 3
USB-C ports 0
DVI outputs 0
mini DisplayPort outputs 0

The card's display connectivity consists of two HDMI 2.1b ports and three DisplayPort outputs, offering a total of five video outputs. There are no USB-C, DVI, or mini DisplayPort connections included in the configuration.

General info:

GPU architecture Blackwell
Thermal Design Power (TDP) 400W
PCI Express (PCIe) version 5
semiconductor size 5 nm
number of transistors 45600 million
Has air-water cooling
width 360 mm
height 148.9 mm

The card is built on the Blackwell architecture using a 5nm fabrication process, integrating 45,600 million transistors and connecting via PCIe 5. It carries a rated TDP of 400W and does not include an air-water cooling solution. Physically, the card measures 360mm in width and 148.9mm in height.

Final Verdict

The Colorful iGame GeForce RTX 5080 Vulcan OC is a technically substantial graphics card built around NVIDIA's Blackwell architecture, and its specification sheet reflects that clearly. The combination of 16GB of GDDR7 VRAM with 960 GB/s of memory bandwidth, ECC support, ray tracing, DLSS, and a full complement of five video outputs makes it a well-rounded option for users who need both rendering capability and multi-display flexibility. Its 400W TDP and 360mm length do place real demands on system infrastructure, and the lack of USB-C output will be a constraint for some setups — but within a well-matched system, the card delivers a coherent and capable feature set. For enthusiasts and professionals who can accommodate its physical and power requirements, the iGame GeForce RTX 5080 Vulcan OC presents a technically complete solution for high-end graphics workloads.

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