The Performance section of the Inno3D GeForce RTX 5080 X3 OC reveals a GPU running at a base clock of 2295 MHz with a turbo frequency of 2640 MHz, backed by 10,752 shading units, 336 texture mapping units, and 112 render output units. These resources translate into a texture rate of 887 GTexels/s and a pixel rate of 295.7 GPixel/s, while floating-point performance reaches 56.77 TFLOPS. The GPU memory operates at 1875 MHz, and the card also supports Double Precision Floating Point (DPFP), broadening its suitability beyond standard rendering workloads.
The card is equipped with 16GB of GDDR7 VRAM running across a 256-bit memory bus at an effective speed of 30,000 MHz, which yields a maximum memory bandwidth of 960 GB/s. ECC memory support is also included, adding a layer of data integrity for workloads where memory accuracy is a concern.
The Inno3D GeForce RTX 5080 X3 OC supports DirectX 12 Ultimate, OpenGL 4.6, and OpenCL 3, covering a broad range of graphics and compute workloads. Ray tracing and DLSS are both supported, while XeSS (XMX) and LHR are not present on this card. It can drive up to four displays simultaneously using multi-display technology, and stereoscopic 3D is also supported. Memory throughput can be optimized through Intel Resizable BAR, and the card features RGB lighting. AMD SAM is not applicable here, as the card uses Intel Resizable BAR instead.
The card's output configuration consists of three DisplayPort outputs and a single HDMI 2.1b port, totaling four display connections. There are no USB-C, DVI, or mini DisplayPort outputs included in this configuration.
The Inno3D GeForce RTX 5080 X3 OC is built on the Blackwell architecture, using a 5nm manufacturing process and integrating 45,600 million transistors. It connects via PCIe 5 and carries a thermal design power rating of 360W, with cooling handled exclusively through air cooling — water cooling is not supported. The card measures 300mm in width and 120mm in height.